Rodent Tail: Difference between revisions

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m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script)
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script)
 
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* This mutation removes the ability to wear gear in the {{btt|LEG_L}}, {{btt|LEG_R}} location.
* This mutation removes the ability to wear gear in the {{btt|LEG_L}}, {{btt|LEG_R}} location.
** Unless the gear is made of a soft [[material]].
** Unless the gear is made of a soft [[material]].
* Increases [[Skills#Dodge|dodge]] by 2.
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Latest revision as of 17:38, 6 September 2020

Rodent Tail TAIL_RAT RAT MOUSE
Requires: Long Tail, Stubby Tail
Cancels: Stubby Tail, Tail Fin, Long Tail, Cattle Tail, Thick Tail, Raptor Tail, Fluffy Tail, Spiked Tail, Club Tail
Point cost: 1 / Visibility: 6 / Ugliness: 4
"You have a long but hairless tail. It's a pretty effective balancing aid, but does look, uh, ratty. Prevents wearing non-fabric pants."

(View - Edit Notes )Notes

  • This mutation removes the ability to wear gear in the left leg, right leg location.
    • Unless the gear is made of a soft material.
  • Increases dodge by 2.
( Edit Notes )