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The player's morale will spike and drop randomly. Drops can be countered with the use of [[comestibles#Prozac|Prozac]].
The player's morale will spike and drop randomly. As with all reductions in morale, these can be partially-countered with the use of [[Prozac]] or the [[Optimist]] trait.


* A mood swing will occur on average once every six hours and last for one hour.
* A mood swing will occur on average once every six hours and last for one hour.

Latest revision as of 12:14, 16 November 2020

The player's morale will spike and drop randomly. As with all reductions in morale, these can be partially-countered with the use of Prozac or the Optimist trait.

  • A mood swing will occur on average once every six hours and last for one hour.
  • A mood swing is strong; either 100 points positive or negative.
  • There is a 55% chance of the swing being negative, 45% positive.