Template:Firearm: Difference between revisions
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m (Slight clarification) |
GhinelliPWR (talk | contribs) m (Added lenght field; some edit still needs to be done) |
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|data4={{Weight|{{{weight|0}}}}} | |data4={{Weight|{{{weight|0}}}}} | ||
| | |label5=[[Lenght]] | ||
|data5={{Lenght|{{{lenght|0}}}}} | |||
| | |header6=As a Firearm | ||
|label6= | |label6=Skill | ||
|data6= | |data6={{SKtoname1|{{{skill|}}}}} | ||
|label7=<abbr title=" | |label7=<abbr title="Cutting damage bonus">Damage Bonus</abbr> | ||
|data7=<span style="color:{{#ifexpr: {{{ | |data7=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{damage|0}}}>0|+}}{{{damage|0}}}</span> | ||
|label8=<abbr title=" | |label8=<abbr title="Armor piercing bonus">AP Bonus</abbr> | ||
|data8=<span style="color:{{#ifexpr: {{{ | |data8=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{pierce|0}}}>0|+}}{{{pierce|0}}}</span> | ||
|label9= | |label9=<abbr title="Bonus to the maximum distance (in tiles) the fired round can travel.">Range Bonus</abbr> | ||
|data9=<span style="color:{{#ifexpr: {{{ | |data9=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{range|0}}}>0|+}}{{{range|0}}}</span> | ||
|label10=[[Dispersion| | |label10=[[Dispersion|Dispersion]] | ||
|data10=<span style="color:{{#ifexpr: {{{ | |data10=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{dispersion|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{#ifexpr:{{{dispersion|0}}}>0 or {{{accuracy|0}}}>0|+}}{{#if:{{{dispersion|}}}|{{{dispersion|0}}}|{{{accuracy|0}}}}}</span> | ||
|label11=[[Dispersion| | |label11=[[Dispersion|Sight Dispersion]] | ||
|data11=<span style="color:{{#ifexpr: {{{ | |data11=<span style="color:{{#ifexpr: {{{sight_dispersion|0}}} > 0 |darkred|{{#ifexpr: {{{sight_dispersion|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{sight_dispersion|0}}} > 0 >0|+}}{{{sight_dispersion|0}}}</span> | ||
|label12=[[ | |label12=[[Dispersion|Aim Speed]] | ||
|data12=<span style="color:{{#ifexpr: {{{ | |data12=<span style="color:{{#ifexpr: {{{aim_speed|0}}} > 0 |darkred|{{#ifexpr: {{{aim_speed|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{aim_speed|0}}} > 0 >0|+}}{{{aim_speed|0}}}</span> | ||
|label13= | |label13=[[Recoil|Recoil Bonus]] | ||
|data13={{ | |data13=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{recoil|0}}}>0|+}}{{{recoil|0}}}</span> | ||
|label14= | |label14=Ammunition | ||
|data14={{{ | |data14={{ATtoname1|{{{ammotype|none}}}}} | ||
|label15= | |label15=Clip size | ||
|data15={{ | |data15={{{clip|0}}} rounds | ||
|label16= | |label16=Burst | ||
|data16={{{ | |data16={{#if: {{{burst|}}}|{{#ifexpr: {{{burst|}}}>0|{{{burst|}}} rounds}}}} | ||
|label17= | |label17=Reload time | ||
|data17={{{ | |data17={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}} | ||
| | |label18=[[Skills#Archery|Minimum Strength]] | ||
|data18={{{min_strength|}}} {{#if: {{{min_strength|}}}|strength}} | |||
| | |header19=Other | ||
|label19= | |label19=Price | ||
|data19={{# | |data19={{#expr:{{{price|0}}}/100}} $ | ||
|label20= | |label20=Flags | ||
|data20={{#if:{{{ | |data20={{#if:{{{flag1|}}}|<abbr title="{{firearmflags|{{{flag1}}}}}">{{uc:{{{flag1}}}}}</abbr>|}}{{#if:{{{flag2|}}}|, <abbr title="{{firearmflags|{{{flag2}}}}}">{{uc:{{{flag2}}}}}</abbr>|}}{{#if:{{{flag3|}}}|, <abbr title="{{firearmflags|{{{flag3}}}}}">{{uc:{{{flag3}}}}}</abbr>|}}{{#if:{{{flag4|}}}|, <abbr title="{{firearmflags|{{{flag4}}}}}">{{uc:{{{flag4}}}}}</abbr>|}}{{#if:{{{flag5|}}}|, <abbr title="{{firearmflags|{{{flag5}}}}}">{{uc:{{{flag5}}}}}</abbr>|}}{{#if:{{{flag6|}}}|, <abbr title="{{firearmflags|{{{flag6}}}}}">{{uc:{{{flag6}}}}}</abbr>|}} | ||
| | |label21=Ammo Effects | ||
|data21={{#if:{{{ammo_effect1|}}}|<abbr title="{{ammoeffects|{{{ammo_effect1}}}}}">{{uc:{{{ammo_effect1}}}}}</abbr>|}}{{#if:{{{ammo_effect2|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect2}}}}}">{{uc:{{{ammo_effect2}}}}}</abbr>|}}{{#if:{{{ammo_effect3|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect3}}}}}">{{uc:{{{ammo_effect3}}}}}</abbr>|}}{{#if:{{{ammo_effect4|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect4}}}}}">{{uc:{{{ammo_effect4}}}}}</abbr>|}}{{#if:{{{ammo_effect5|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect5}}}}}">{{uc:{{{ammo_effect5}}}}}</abbr>|}}{{#if:{{{ammo_effect6|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect6}}}}}">{{uc:{{{ammo_effect6}}}}}</abbr>|}} | |||
| | |header22=As a Melee Weapon | ||
|label22= | |label22=Bash Dmg | ||
|data22=<span style="color:{{#ifexpr: {{{ | |data22=<span style="color:{{#ifexpr: {{{bash|0}}} > 0 |green|{{#ifexpr: {{{bash|0}}} < 0 |darkred|lightgray}}}}">{{{bash|0}}}</span> | ||
|label23=To Hit | |label23=Cut Dmg | ||
| | |data23=<span style="color:{{#ifexpr: {{{cut|0}}} > 0 |green|{{#ifexpr: {{{cut|0}}} < 0 |darkred|lightgray}}}}">{{{cut|0}}}</span> | ||
|label24=To Hit | |||
|data24=<span style="color:{{#ifexpr: {{{tohit|0}}} > 0 |green|{{#ifexpr: {{{tohit|0}}} < 0 |darkred|lightgray}}}}">{{{tohit|<nowiki>+0</nowiki>}}}</span> | |||
}} | }} |
Latest revision as of 23:09, 17 January 2022
/ Firearm | |
General | |
---|---|
Materials | unknown |
Volume | 0 liters |
Weight | 0 lbs or 0 g |
Lenght | 0 inches or 0 cm |
As a Firearm | |
Damage Bonus | 0 |
AP Bonus | 0 |
Range Bonus | 0 |
Dispersion | 0 |
Sight Dispersion | 0 |
Aim Speed | 0 |
Recoil Bonus | 0 |
Ammunition | none |
Clip size | 0 rounds |
Other | |
Price | 0 $ |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
“ A ranged weapon ”
Template Documentation
Documentation incomplete.
Possible arguments
- accuracy <integer> - Deprecated. Legacy field, should be removed after all firearms are updated to the most recent version. (0.D (Danny) or later). If accuracy and dispersion are both set, only dispersion will be shown.
- dispersion <integer>
- min_strength <integer> - Optional - Minimum required strength, cannot fire if the strength is lower than this value. Only used for bows.