Blinding Flash: Difference between revisions
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m (Tier) |
Kaseyawolf2 (talk | contribs) (Updated to Experimental Build 2025-01-01-0136) |
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<noinclude>{{Spell</noinclude> | <noinclude>{{Spell</noinclude> | ||
|name=Blinding Flash | |name={'str': 'Blinding Flash'} | ||
|class= | |class=NONE | ||
|diff=3 | |diff=3 | ||
|maxlevel=20 | |maxlevel=20 | ||
|source=MANA | |||
|source= | |||
|base_cost=150 | |base_cost=150 | ||
|target= | |target=hostile, ground | ||
|cast_time=200 | |cast_time=200 | ||
|range=4 | |range=4 | ||
|max_range=16 | |max_range=16 | ||
|range_increment=0.6 | |range_increment=0.6 | ||
|shape=blast | |||
|min_AOE=0 | |min_AOE=0 | ||
|max_AOE=3 | |max_AOE=3 | ||
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|max_duration=3000 | |max_duration=3000 | ||
|duration_increment=100 | |duration_increment=100 | ||
|dtype= | |dtype=light | ||
|min_damage=1 | |min_damage=1.00-2.50 | ||
|max_damage= | |max_damage=2.00-8.00 | ||
|effect=attack | |||
|effect= | |||
|eff_str=blind | |eff_str=blind | ||
|flag1= | |flag1=EVOCATION_SPELL | ||
|flag2= | |flag2=RANDOM_DAMAGE | ||
|flag3=SOMATIC | |flag3=SOMATIC | ||
|flag4=NO_LEGS | |||
|flag5=NO_PROJECTILE | |||
}} | }} | ||
{{quote|Blind enemies for a short time with a sudden, dazzling light. Higher levels deal slightly higher damage.}} | |||
Blind enemies for a short time with a sudden, dazzling light. Higher levels deal slightly higher damage. |
Latest revision as of 05:55, 1 January 2025
{'str': 'Blinding Flash'} | |
General | |
---|---|
Class | NONE |
Difficulty | 3 |
Max Level | 20 |
Energy | |
Source | MANA |
Cost | 150 |
Casting | |
Target | hostile, ground |
Cast Time | 200 |
Range | |
Min | 4 |
Max | 16 |
Increment | 0.6 |
Shape/AOE | |
Shape | blast |
Min AOE | 0 |
Max AOE | 3 |
Increment | 0.15 |
Duration | |
Min | 1000 |
Max | 3000 |
Increment | 100 |
Damage | |
Type | light |
Min | 1.00-2.50 |
Max | 2.00-8.00 |
Increment | 0 |
Other | |
Effect | attack |
Effect String | blind |
Flags | EVOCATION_SPELL, RANDOM_DAMAGE, SOMATIC, NO_LEGS, NO_PROJECTILE |
“ Blind enemies for a short time with a sudden, dazzling light. Higher levels deal slightly higher damage. ”