Template:Trait: Difference between revisions
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(Back off change a bit (for Vector)) |
(Category:Targeted Mutation Only) |
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-->{{#if:{{{bionic|}}}| [[{{{bionic}}}|<b style="border:1px dashed darkblue; color:blue; padding: 0 0.6em">Has bionic analog</b>]]}}<!-- | -->{{#if:{{{bionic|}}}| [[{{{bionic}}}|<b style="border:1px dashed darkblue; color:blue; padding: 0 0.6em">Has bionic analog</b>]]}}<!-- | ||
-->{{#if:{{{trait|}}}| [[Character#Traits|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Possible Starting Trait</b>]]}}<!-- | -->{{#if:{{{trait|}}}| [[Character#Traits|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Possible Starting Trait</b>]]{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Starting Trait]]}} }}<!-- | ||
-->{{#if:{{{invalid|}}}| [[Mutation#Sources_of_mutation|<b style="border:1px solid | -->{{#if:{{{invalid|}}}| [[Mutation#Sources_of_mutation|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Targeted Mutation Only</b>]]{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Targeted Mutation Only]]}} }}<!-- | ||
-->{{#if:{{{profession|}}}| [[Professions|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Profession Trait</b>]]}}<!-- | -->{{#if:{{{profession|}}}| [[Professions|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Profession Trait</b>]]}}<!-- | ||
-->{{#if:{{{purifiable|}}}| [[Purifier|<b style="border:1px solid darkblue; background-color:lightblue; color:darkblue; padding: 0 0.6em">Not purifiable</b>]]}}<!-- | -->{{#if:{{{purifiable|}}}| [[Purifier|<b style="border:1px solid darkblue; background-color:lightblue; color:darkblue; padding: 0 0.6em">Not purifiable</b>]]{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Not Purifiable]]}} }}<!-- | ||
-->{{#if:{{{threshold|}}}| [[Mutation#Thresholds|<b style="border:1px solid darkgreen; color:lightgreen; padding: 0 0.6em">Threshold Mutation</b>]]}}<!-- | -->{{#if:{{{threshold|}}}| [[Mutation#Thresholds|<b style="border:1px solid darkgreen; color:lightgreen; padding: 0 0.6em">Threshold Mutation</b>]]}}<!-- | ||
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-->{{#if:{{{PREREQS|}}}|<b style="color:chocolate">Requires:</b> {{{PREREQS}}}<br>}}<!-- | -->{{#if:{{{PREREQS|}}}|<b style="color:chocolate">Requires:</b> {{{PREREQS}}}<br>}}<!-- | ||
-->{{#if:{{{PREREQS2|}}}|<b style="color:chocolate">Additional requirement:</b> {{{PREREQS2}}}<br>}}<!-- | -->{{#if:{{{PREREQS2|}}}|<b style="color:chocolate">Additional requirement:</b> {{{PREREQS2}}}<br>}}<!-- | ||
-->{{#if:{{{CANCELS|}}}|<b style="color: | -->{{#if:{{{CANCELS|}}}|<b style="color:red">Cancels:</b> {{{CANCELS}}}<br>}}<!-- | ||
-->{{#if:{{{CHANGES_TO|}}}|<b style="color: | -->{{#if:{{{CHANGES_TO|}}}|<b style="color:blue">Changes to:</b> {{{CHANGES_TO}}}<br>}}<!-- | ||
-->{{#if:{{{LEADS_TO|}}}|<b style="color:darkgreen">Leads to:</b> {{{LEADS_TO}}}<br>}}<!-- | -->{{#if:{{{LEADS_TO|}}}|<b style="color:darkgreen">Leads to:</b> {{{LEADS_TO}}}<br>}}<!-- | ||
-->Point cost: <span style="color:{{#ifeq:{{{3|}}}|0|black| | -->Point cost: <span style="color:{{#ifeq:{{{3|}}}|0|black|green}}">'''{{{3}}}'''</span><!-- | ||
--> {{#ifeq:{{{4|}}}|0 | --> {{#ifeq:{{{4|}}}|0 | ||
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--> {{#ifeq:{{{5|}}}|0 | --> {{#ifeq:{{{5|}}}|0 | ||
| | | | ||
|/ Ugliness: <span style="color: | |/ Ugliness: <span style="color:red">'''{{{5}}}'''</span>}} | ||
|- | |- | ||
| style="max-width:64em; border-left: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em 0" | {{#if:{{{6|}}}|"{{{6|}}}"}} | | style="max-width:64em; border-left: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em 0" | {{#if:{{{6|}}}|"{{{6|}}}"}} | ||
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| style="max-width:64em; border-left: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em 0" | {{#if:{{{7|}}}|{{{7|}}}}} | | style="max-width:64em; border-left: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em 0" | {{#if:{{{7|}}}|{{{7|}}}}} | ||
|} | |} | ||
{{#if:{{{mixed_effect|}}}|{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Mixed Effect]]}} }} | |||
</div><noinclude> | </div><noinclude> | ||
==Documentation== | ==Documentation== | ||
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Some of the variables: | Some of the variables: | ||
* set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes | * set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes - for example, <nowiki>bionic=Internal Storage</nowiki> | ||
* Set 'invalid' to '1' if the mutation is not a valid random mutation target. | * Set 'invalid' to '1' if the mutation is not a valid random mutation target. This means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu. | ||
* Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations | * Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with <nowiki>'"mixed_effect" : true'</nowiki> in the json files. This should also put the mutation's page in Category:Mixed Effect. | ||
* Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits | * Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits - the ones with <nowiki>'"starting_trait" : true'</nowiki> in the json files. This should also put the trait's page in Category:Starting Traits. | ||
* Set 'profession' to '1' if the mutation is a profession trait. | * Set 'profession' to '1' if the mutation is a profession trait. These have <nowiki>'"profession" : true'</nowiki> in the json file. | ||
* Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations | * Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations - the ones with <nowiki>'"threshreq"'</nowiki> values set in the json files. | ||
* Set 'purifiable' to '1' if the mutation is not purifiable. | * Set 'purifiable' to '1' if the mutation is not purifiable. These have <nowiki>'"purifiable"'</nowiki> values set to false in the json files. | ||
* The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border | * The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border (mixed_effect will override this). | ||
[[Category:Templates]] | [[Category:Templates]] | ||
</noinclude> | </noinclude> |
Latest revision as of 02:56, 1 March 2021
[[{{{2}}}]]
Point cost: {{{3}}} / Visibility: {{{4}}} / Ugliness: {{{5}}} |
Documentation
Documentation incomplete.
Use this template to create the mutation/trait infobox.
Some of the variables:
- set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes - for example, bionic=Internal Storage
- Set 'invalid' to '1' if the mutation is not a valid random mutation target. This means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
- Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with '"mixed_effect" : true' in the json files. This should also put the mutation's page in Category:Mixed Effect.
- Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits - the ones with '"starting_trait" : true' in the json files. This should also put the trait's page in Category:Starting Traits.
- Set 'profession' to '1' if the mutation is a profession trait. These have '"profession" : true' in the json file.
- Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations - the ones with '"threshreq"' values set in the json files.
- Set 'purifiable' to '1' if the mutation is not purifiable. These have '"purifiable"' values set to false in the json files.
- The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border (mixed_effect will override this).