Fields: Difference between revisions

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(Created page. Just something to get this started.)
 
m (Little something about smoke & toxic gas)
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== Sap ==
== Sap ==
Doesn't do anything.
Doesn't do anything.
Uh, the biollantes might disagree?
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== Fire ==
== Fire ==
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== Smoke ==
== Smoke ==
Smoke obviously can originate from Fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made [[Noise]]), and from the occasional Artifact.  Medium or heavy smoke will block vision and cause a minor debuff to those walking through it.  Proper protection can prevent the problems from smoke inhalation, obviously.


== Tear gas ==
== Tear gas ==


== Toxic gas ==
== Toxic gas ==
Major hazard in [[Mine]] exploration, due to the Gas Vents sometimes found underground.  Can obstruct vision, in addition to the obvious health effects of breathing it.  Wear a [[Clothing#gas mask|gas mask]]!


== Nuclear gas ==
== Nuclear gas ==

Revision as of 03:18, 19 April 2013

This page is not complete enough; please help if you can.

Fields are temporary effects on a given tile, such as fire, smoke, etc.

Blood and bile

Blood is created by a bleeding wound or when someone is hit by a cutting or piercing weapon. Bile is the substance spitted by mobs like the Boomer.

This are just cosmetic fields. Its only particularity is that they dissipate faster in water.

Acid

Created by creatures such spitter zombies or weapons such as acid bombs.

Acid can melt (and eventually destroy or kill) any item or creature made of liquid, vegetable, flesh, powder, cotton, wool paper, plastic or glass.

It dissipates faster in water.

Fire

Fire is usually initiated by the player, either on purpose or by accident.

A fire will need flammable materials in order to not dissipate. It also damages (and eventually destroys and kills) any item or creature placed in the same tile.

Wood and vegetable materials will make the fire last longer.

Cotton and wool will also increase its life, but a bit less.

Flesh materials (such as chunk of meat, etc) will create more smoke.

Tequila, whiskey, vodka or rum will increase its life a lot and will also create lots of smoke.

Powder will also be inmediately destroyed.

Plastic will create some smoke.

Destroyed items will disappear from the world.

A fire can be contained by a brazier and other items and structures (such as wood stoves).

After a while consuming flammable materials the fire will increase its density. In this condition, unless the fire is in a pit it will try to spread to random adjacent tiles up to two tiles away. If the fire fails to spread it'll create more smoke.

Ammunition will cook-off (explode) when in fire.


Smoke

Smoke obviously can originate from Fires, but also from gas-powered vehicles' tailpipe (indicating that the engine made Noise), and from the occasional Artifact. Medium or heavy smoke will block vision and cause a minor debuff to those walking through it. Proper protection can prevent the problems from smoke inhalation, obviously.

Tear gas

Toxic gas

Major hazard in Mine exploration, due to the Gas Vents sometimes found underground. Can obstruct vision, in addition to the obvious health effects of breathing it. Wear a gas mask!

Nuclear gas

Gas vent

Fire vent

Flame burst

Electricity

Fatigue

Push items

Shock vent

Acid vent