Template:Header/Ammunition1: Difference between revisions

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<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of a single round">W Unit</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of a single round">W Unit</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of the initial stack">W Stack</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of the whole initial stack">W Stack</abbr></th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Damage">Dam</abbr></th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Damage. Default damage done to unarmored targets.">Dam</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Armor-pierce">AP</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Ability to penetrate armored targets. The higher this value is, the better.">AP</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Range">Range</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Dispersion">Disp</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Dispersion">[[dispersion|Disp]]</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Recoil">Rec</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Recoil">[[recoil|Rec]]</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: white"> Effects</th>
<th style="border: 1px solid #aaa; border-right-color: white"> Effects</th>
</tr><noinclude>
</tr><noinclude>

Revision as of 10:07, 16 October 2013

Name Stack Price Type Vo W Unit W Stack Dam AP Rng Disp Rec Effects
= 40mm concussive 4 / -- 400 40mm grenades 1 238 952 5 0 40 30 225 6

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