Template:Header/Ammunition1: Difference between revisions

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<th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Ability to penetrate armored targets. The higher this value is, the better.">AP</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Ability to penetrate armored targets. The higher this value is, the better.">AP</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Dispersion">[[dispersion|Disp]]</abbr></th>
<th style="border: 1px solid #aaa"> [[dispersion|Disp]]</th>
<th style="border: 1px solid #aaa"> <abbr title="Recoil">[[recoil|Rec]]</abbr></th>
<th style="border: 1px solid #aaa"> [[recoil|Rec]]</th>
<th style="border: 1px solid #aaa; border-right-color: white"> Effects</th>
<th style="border: 1px solid #aaa; border-right-color: white"> Effects</th>
</tr><noinclude>
</tr><noinclude>

Revision as of 14:41, 16 October 2013

Name Stack Price Type Vo WU WS Dmg AP Rng Disp Rec Effects
= 40mm concussive 4 / -- 400 40mm grenades 1 238 952 5 0 40 30 225 6

COOKOFF, EXPLOSIVE, NEVER_MISFIRES