Template:Header/Ammunition1: Difference between revisions

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<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of the whole initial stack, in grams">WS</abbr></th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of the whole initial stack, in grams">WS</abbr></th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Cutting Damage. Base damage without factoring target cut protection nor ammo piercing damage.">Dmg</abbr></th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Cutting Damage. Base damage without factoring target cut protection nor ammo piercing damage.">Dmg</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Ability to penetrate armored targets. The higher this value is, the better.">AP</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Reduces target cut protection value by this amount.">AP</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th>
<th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th>
<th style="border: 1px solid #aaa"> [[dispersion|Disp]]</th>
<th style="border: 1px solid #aaa"> [[dispersion|Disp]]</th>

Revision as of 18:07, 16 October 2013

Name Stack $ Type Vo WU WS Dmg AP Rng Disp Rec Ns Effects
= 9mm 50 / -- 24 9mm 1 7 350 18 2 14 150 195 51.6

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