Template:Firearm: Difference between revisions

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|header1=General
|header1=General


|label1=[[Materials]]
|label1=[[Guides|Item Browser]]
|data1={{lc:{{mtn|{{{mat1|null}}}}}}} {{#if: {{{mat2|}}} | {{#switch:{{lc:{{{mat2}}}}}|mnull=|null=|#default=/ {{lc:{{mtn|{{{mat2}}}}}}}}} }}
|data1={{#if:{{{id|}}}|[http://cdda-trunk.chezzo.com/{{{id|}}} {{#if:{{{id|}}}|{{{name|Browse}}}|Browse}}]|}}


|label2=[[Volume]]
|label2=[[Materials]]
|data2={{{volume|0}}}
|data2={{lc:{{mtn|{{{mat1|null}}}}}}} {{#if: {{{mat2|}}} | {{#switch:{{lc:{{{mat2}}}}}|mnull=|null=|#default=/ {{lc:{{mtn|{{{mat2}}}}}}}}} }}


|label3=[[Weight]]
|label3=[[Volume]]
|data3={{#ifexpr: ({{{weight|0}}}*0.001) < 1 | {{{weight|0}}} gr | {{#number_format:{{#expr:{{{weight|0}}}*0.001}}|2}} kg }}
|data3={{{volume|0}}}


|label4=Durability
|label4=[[Weight]]
|data4=<!--{{{durability|0}}}-->
|data4={{#ifexpr: ({{{weight|0}}}*0.001) < 1 | {{{weight|0}}} gr | {{#number_format:{{#expr:{{{weight|0}}}*0.001}}|2}} kg }}


|label5=Durability
|data5=<!--{{{durability|0}}}-->


|header5=As a Firearm
|header6=As a Firearm


|label5=Skill
|label6=Skill
|data5={{SKtoname1|{{{skill|}}}}}
|data6={{SKtoname1|{{{skill|}}}}}


|label6=<abbr title="Cutting damage bonus">Damage Bonus</abbr>
|label7=<abbr title="Cutting damage bonus">Damage Bonus</abbr>
|data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{damage|0}}}>0|+}}{{{damage|0}}}</span>
|data7=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{damage|0}}}>0|+}}{{{damage|0}}}</span>


|label7=<abbr title="Armor piercing bonus">AP Bonus</abbr>
|label8=<abbr title="Armor piercing bonus">AP Bonus</abbr>
|data7=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{pierce|0}}}>0|+}}{{{pierce|0}}}</span>
|data8=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{pierce|0}}}>0|+}}{{{pierce|0}}}</span>


|label8=<abbr title="Bonus to the maximum distance (in tiles) the fired round can travel.">Range Bonus</abbr>
|label9=<abbr title="Bonus to the maximum distance (in tiles) the fired round can travel.">Range Bonus</abbr>
|data8=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{range|0}}}>0|+}}{{{range|0}}}</span>
|data9=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{range|0}}}>0|+}}{{{range|0}}}</span>


|label9=[[Dispersion|Dispersion Bonus]]
|label10=[[Dispersion|Dispersion Bonus]]
|data9=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{#ifexpr:{{{dispersion|0}}}>0 or {{{accuracy|0}}}>0|+}}{{{dispersion|}}}{{{accuracy|}}}</span>
|data10=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{#ifexpr:{{{dispersion|0}}}>0 or {{{accuracy|0}}}>0|+}}{{{dispersion|}}}{{{accuracy|}}}</span>


|label10=[[Recoil|Recoil Bonus]]
|label11=[[Recoil|Recoil Bonus]]
|data10=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{recoil|0}}}>0|+}}{{{recoil|0}}}</span>
|data11=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{#ifexpr:{{{recoil|0}}}>0|+}}{{{recoil|0}}}</span>


|label11=Ammunition
|label12=Ammunition
|data11={{ATtoname1|{{{ammotype|none}}}}}
|data12={{ATtoname1|{{{ammotype|none}}}}}


|label12=Clip size
|label13=Clip size
|data12={{{clip|0}}} rounds
|data13={{{clip|0}}} rounds


|label13=Burst
|label14=Burst
|data13={{#if: {{{burst|}}}|{{#ifexpr: {{{burst|}}}>0|{{{burst|}}} rounds}}}}
|data14={{#if: {{{burst|}}}|{{#ifexpr: {{{burst|}}}>0|{{{burst|}}} rounds}}}}


|label14=Reload time
|label15=Reload time
|data14={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}}
|data15={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}}


|header16=Other


|header15=Other
|label16=Price
|data16={{#expr:{{{price|0}}}/10}} $


|label15=Price
|label17=Flags
|data15={{#expr:{{{price|0}}}/10}} $
|data17={{#if:{{{flag1|}}}|<abbr title="{{firearmflags|{{{flag1}}}}}">{{uc:{{{flag1}}}}}</abbr>|}}{{#if:{{{flag2|}}}|, <abbr title="{{firearmflags|{{{flag2}}}}}">{{uc:{{{flag2}}}}}</abbr>|}}{{#if:{{{flag3|}}}|, <abbr title="{{firearmflags|{{{flag3}}}}}">{{uc:{{{flag3}}}}}</abbr>|}}{{#if:{{{flag4|}}}|, <abbr title="{{firearmflags|{{{flag4}}}}}">{{uc:{{{flag4}}}}}</abbr>|}}{{#if:{{{flag5|}}}|, <abbr title="{{firearmflags|{{{flag5}}}}}">{{uc:{{{flag5}}}}}</abbr>|}}{{#if:{{{flag6|}}}|, <abbr title="{{firearmflags|{{{flag6}}}}}">{{uc:{{{flag6}}}}}</abbr>|}}


|label16=Flags
|label18=Ammo Effects
|data16={{#if:{{{flag1|}}}|<abbr title="{{firearmflags|{{{flag1}}}}}">{{uc:{{{flag1}}}}}</abbr>|}}{{#if:{{{flag2|}}}|, <abbr title="{{firearmflags|{{{flag2}}}}}">{{uc:{{{flag2}}}}}</abbr>|}}{{#if:{{{flag3|}}}|, <abbr title="{{firearmflags|{{{flag3}}}}}">{{uc:{{{flag3}}}}}</abbr>|}}{{#if:{{{flag4|}}}|, <abbr title="{{firearmflags|{{{flag4}}}}}">{{uc:{{{flag4}}}}}</abbr>|}}{{#if:{{{flag5|}}}|, <abbr title="{{firearmflags|{{{flag5}}}}}">{{uc:{{{flag5}}}}}</abbr>|}}{{#if:{{{flag6|}}}|, <abbr title="{{firearmflags|{{{flag6}}}}}">{{uc:{{{flag6}}}}}</abbr>|}}
|data18={{#if:{{{ammo_effect1|}}}|<abbr title="{{ammoeffects|{{{ammo_effect1}}}}}">{{uc:{{{ammo_effect1}}}}}</abbr>|}}{{#if:{{{ammo_effect2|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect2}}}}}">{{uc:{{{ammo_effect2}}}}}</abbr>|}}{{#if:{{{ammo_effect3|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect3}}}}}">{{uc:{{{ammo_effect3}}}}}</abbr>|}}{{#if:{{{ammo_effect4|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect4}}}}}">{{uc:{{{ammo_effect4}}}}}</abbr>|}}{{#if:{{{ammo_effect5|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect5}}}}}">{{uc:{{{ammo_effect5}}}}}</abbr>|}}{{#if:{{{ammo_effect6|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect6}}}}}">{{uc:{{{ammo_effect6}}}}}</abbr>|}}


|label17=Ammo Effects
|header19=As a Melee Weapon
|data17={{#if:{{{ammo_effect1|}}}|<abbr title="{{ammoeffects|{{{ammo_effect1}}}}}">{{uc:{{{ammo_effect1}}}}}</abbr>|}}{{#if:{{{ammo_effect2|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect2}}}}}">{{uc:{{{ammo_effect2}}}}}</abbr>|}}{{#if:{{{ammo_effect3|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect3}}}}}">{{uc:{{{ammo_effect3}}}}}</abbr>|}}{{#if:{{{ammo_effect4|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect4}}}}}">{{uc:{{{ammo_effect4}}}}}</abbr>|}}{{#if:{{{ammo_effect5|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect5}}}}}">{{uc:{{{ammo_effect5}}}}}</abbr>|}}{{#if:{{{ammo_effect6|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect6}}}}}">{{uc:{{{ammo_effect6}}}}}</abbr>|}}


|header18=As a Melee Weapon
|label19=Bash Dmg
|data19=<span style="color:{{#ifexpr: {{{bash|0}}} > 0 |green|{{#ifexpr: {{{bash|0}}} < 0 |darkred|lightgray}}}}">{{{bash|0}}}</span>


|label18=Bash Dmg
|label20=Cut Dmg
|data18=<span style="color:{{#ifexpr: {{{bash|0}}} > 0 |green|{{#ifexpr: {{{bash|0}}} < 0 |darkred|lightgray}}}}">{{{bash|0}}}</span>
|data20=<span style="color:{{#ifexpr: {{{cut|0}}} > 0 |green|{{#ifexpr: {{{cut|0}}} < 0 |darkred|lightgray}}}}">{{{cut|0}}}</span>


|label19=Cut Dmg
|label21=To Hit
|data19=<span style="color:{{#ifexpr: {{{cut|0}}} > 0 |green|{{#ifexpr: {{{cut|0}}} < 0 |darkred|lightgray}}}}">{{{cut|0}}}</span>
|data21=<span style="color:{{#ifexpr: {{{tohit|0}}} > 0 |green|{{#ifexpr: {{{tohit|0}}} < 0 |darkred|lightgray}}}}">{{{tohit|<nowiki>+0</nowiki>}}}</span>
 
|label20=To Hit
|data20=<span style="color:{{#ifexpr: {{{tohit|0}}} > 0 |green|{{#ifexpr: {{{tohit|0}}} < 0 |darkred|lightgray}}}}">{{{tohit|<nowiki>+0</nowiki>}}}</span>


}}
}}

Revision as of 08:34, 17 June 2015

/ Firearm
General
Materials unknown
Volume 0
Weight 0 gr
As a Firearm
Damage Bonus 0
AP Bonus 0
Range Bonus 0
Dispersion Bonus
Recoil Bonus 0
Ammunition none
Clip size 0 rounds
Other
Price 0 $
As a Melee Weapon
Bash Dmg 0
Cut Dmg 0
To Hit +0
 A weapon