Fatigue (field): Difference between revisions
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(Oops, wrong kind of fatigue. Decent shot though.) |
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Interdimensional fatigue indicates that the boundary between the prime and subprime planes is particularly weak at this point. These are are fairly harmless for game purposes, but indicate Earth's continued slide into ruin, so roleplayers may want to minimize (or maximize!) their interaction with and creation of these fields. | |||
== Density == | == Density == |
Revision as of 03:36, 7 June 2014
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Interdimensional fatigue indicates that the boundary between the prime and subprime planes is particularly weak at this point. These are are fairly harmless for game purposes, but indicate Earth's continued slide into ruin, so roleplayers may want to minimize (or maximize!) their interaction with and creation of these fields.
Density
- * - odd ripple
- * - swirling air
- * - tear in reality
Effects
This field will try to increase its density periodically. When it reaches the maximum one (* - tear in reality) it'll spawn a flying polyp and a blank body.
Characters and creatures in this field have a chance of being teleported to a random location, and have all body parts lightly damaged, the amount tied to the current density ("You're violently teleported!").
If the teleportation moves a creature to a tile where there's another creature present both of them will be killed (("The %s teleports into a %s, killing them both!"). After ten teleportations the creature will explode.