The Old Guard: Difference between revisions
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(Created page with "The Old Guard are a faction in the newer experimental and stable builds. The Old Guard always has at least one liaison at every Refugee Center, and their quests normally revol...") |
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Making the liaison at one Refugee Center angry or killing them outright does not currently affect the standing of other members, as they will still conduct business as usual. | Making the liaison at one Refugee Center angry or killing them outright does not currently affect the standing of other members, as they will still conduct business as usual. | ||
[[Category:Lore]] |
Revision as of 15:50, 4 July 2016
The Old Guard are a faction in the newer experimental and stable builds. The Old Guard always has at least one liaison at every Refugee Center, and their quests normally revolve around going to more dangerous areas than the other factions. They are more of a mid-game quest line, as poorly equipped or poorly trained characters will normally meet their end at the hand of a bandit gang or Jabberwok. Working for them nets decent cash, energy weapons, and power armor.
Making the liaison at one Refugee Center angry or killing them outright does not currently affect the standing of other members, as they will still conduct business as usual.