PRM Faction: Zombies: Difference between revisions
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==PRM Faction: Zombies== | |||
The original target of the [[Pisskop's Rebalancing Mod|PRM mod]], the zombie wrestling brute was the first creature and the very first change made. The zombie faction functions much like the core game zombie faction does; namely using numbers and support attacks to mitigate their speed disadvantage and make use of their own toughness and specializations. The zombie faction is the most heavily added to faction, as it is the primary antagonist of the game. | The original target of the [[Pisskop's Rebalancing Mod|PRM mod]], the zombie wrestling brute was the first creature and the very first change made. The zombie faction functions much like the core game zombie faction does; namely using numbers and support attacks to mitigate their speed disadvantage and make use of their own toughness and specializations. The zombie faction is the most heavily added to faction, as it is the primary antagonist of the game. | ||
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Zombies have a scorch mechanic, where they will burn into other zombies. In the core game they will recover with time, but in PRM they will stay permanently burned. There are several kinds of burned zombies, and both animal and human zombies will burn into a succession of zombies on their way to becoming innate corpses. | Zombies have a scorch mechanic, where they will burn into other zombies. In the core game they will recover with time, but in PRM they will stay permanently burned. There are several kinds of burned zombies, and both animal and human zombies will burn into a succession of zombies on their way to becoming innate corpses. | ||
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==Rooster== | |||
Zombies are the largest faction, both in their diversity, membership, and range. They are the primary antagonists of the game, and will likely be the death of you. Zombies can take all manner of mammalian shapes, and will grind down any defense offered against them. | |||
===Evolution=== | |||
Zombies are the original evolving faction, and posses the most and most varied single evolutions in the game. PRM only extends this trait, adding a whole new tier to the standard zombie template. | |||
Hang on here, you're in for quite a ride with this one. Unlike most evolutions, the zombie and hungry zombie evolutions are so large I will list them. | |||
-''"Zombie"'' AND ''"Zombie_2"'' AND ''"Zombie_3"'' --> | |||
-Zombie, Hungry Zombie, Skeleton, Mangler, Crawling Zombie, Acidic Zombie, Spitter Zombie, Corrosive Zombie, Shady Zombie, Zombie Hollow, Zombie Runner, Zombie Hunter, Zombie Predator, Shrieker Zombie, Screecher Zombie, Smoker Zombie, Grappler Zombie, Grabber Zombie, Zombie Brute, Zombie Wrestler, Zombie Nightstalker, Zombie Necromancer, Zombie Master, Zombie Hulk, Blob, Large Blob | |||
-''"Hungry Zombie"'' --> | |||
-Zombie, Hungry Zombie, Rotting Zombie, Zombie Mangler, Zombie Husk, Crawling Zombie, Acidic Zombie, Spitter Zombie, Corrosive Zombie, Shady Zombie, Ethereal Zombie, Zombie Hollow, Zombie Nadir, Zombie Runner, Zombie Hunter, Zombie Predator, Shrieker Zombie, Screecher Zombie, Smoker Zombie, Bloated Zombie, Grappler Zombie, Grabber Zombie, Zombie Brute, Zombie Wrestler, Zombie Nightstalker, Zombie Necromancer, Zombie Master, Zombie Lord, Zombie Hulk, Large Blob | |||
-''"Zombie child"'' AND ''"Zombie Child_2"'' AND ''"Zombie_Child_3"'' --> | |||
-''"Zombie Scrapper"'' ''OR'' ''"Zombie Anklebiter"'' ''OR'' ''"Zombie Sproglodyte"'' OR ''"Zombie Shriekling"'' OR ''"Creepy Crawler"'' OR ''"Zombie Snotgobbler"'' OR ''"Zombie Waif"'' | |||
-''"Fat Zombie"'' AND ''"Fat Zombie_2"'' AND ''"Fat Zombie_3"'' --> | |||
-''"Bloated Zombie"'' ''OR'' ''"Boomer"'' ''OR'' ''"Huge Boomer"'' OR ''"Huge Boomer"'' [Glowing] OR ''"Shambling Zombie"'' OR ''"Shambler"'' OR ''"Putrid Zombie"'' | |||
-''"Zombie Scrapper"'' --> ''"Zombie Reaver"'' | |||
-''"Crawling Zombie"'' --> ''"Shambling Zombie"'' | |||
-''"Tough Zombie"'' AND ''"Tough Zombie_2"'' AND ''"Tough Zombie_3"'' --> ''"Hollow Zombie"'' | |||
-''"Zombie Master"'' --> ''"Zombie Lord"'' | |||
-''"Zombie Necromancer"'' --> ''"Zombie Lord"'' | |||
-''"Zombie Hulk"'' --> ''"Zombie Tank"'' | |||
-''"Smoker Zombie"'' --> ''"Putrid Zombie"'' | |||
-''"Bloated Zombie"'' --> ''"Putrid Zombie"'' | |||
-''"Shady Zombie"'' --> ''"Ethereal Zombie"'' | |||
-''"Zombie Hollow"'' --> ''"Zombie Nadir"'' | |||
-''"Swimmer Zombie"'' --> ''"Zombie Snapper"'' | |||
-''"Swimmer Zombie_2"'' --> ''"Encrusted Zombie"'' | |||
-''"Skeleton"'' --> ''"Zombie Mangler"'' --> ''"Zombie Husk"'' | |||
-''"Zombie Hulk"'' --> ''"Zombie Tank"'' | |||
-''"Shambling Zombie"'' --> ''"Shambler"'' | |||
-''"Zombie Dog"'' --> ''"Zombie Chaser"'' | |||
-''"Z-9"'' AND ''"Rotweiller"'' --> ''"Zombie Hunting Dog"'' | |||
-''"Skeleton Dog"'' --> ''"Hellhound"'' | |||
===Scorched Evolutions=== | |||
In addition to the above evolutions, most zombies will burn into new monsters. Some of these monsters evolve, and while they will never heal they can be further burnt into weaker creatures and grow into stronger critters. | |||
'''Evolutions''' | |||
-''"Scorched Zombie"'' --> ''"Scorched Zombie"'' [Upgraded] | |||
-''"Zombie Kinderling"'' --> ''"Burned Zombie Child"'' | |||
-''"Fiend"'' --> ''"Fiend"'' [Upgraded] | |||
'''De-Evolutions''' | |||
-''"Scorched Zombie"'' [Upgraded] --> ''"Scorched Zombie'' --> ''"Gutted Zombie"'' --> ''"Gutted Zombie"'' [Terminal] | |||
-''"Burned Child Zombie"'' --> ''"Zombie Kinderling"'' --> ''"Gutted Zombie"'' [Terminal] | |||
-''"Hooved Horror"'' --> ''"Torrid Beast"'' --> ''"Putrid Pile"'' --> ''"Putrified Pile"'' --> ''"Putrified Pile"'' [Terminal] | |||
{{MOD Pisskop's Rebalancing Mod Table}} | {{MOD Pisskop's Rebalancing Mod Table}} | ||
{{mod|PRM}} | {{mod|PRM}} |
Revision as of 17:15, 2 September 2016
PRM Faction: Zombies
The original target of the PRM mod, the zombie wrestling brute was the first creature and the very first change made. The zombie faction functions much like the core game zombie faction does; namely using numbers and support attacks to mitigate their speed disadvantage and make use of their own toughness and specializations. The zombie faction is the most heavily added to faction, as it is the primary antagonist of the game.
Zombies in C:DDA and PRM are characterized by their medium size, slow speed, high hit points, ability to evolve and specialize, subservience to the blob faction, and their support attacks. They are capable of using the synthetic armor of their hosts, should they have any, and mature forms are capable of using limited ranged attacks. Zombies are the most numerous faction of the game, and they are also the aggressively dumb faction, rivaled only by the individually non-sentient fungus hive mind.
The zombies of PRM have a much more complex evolutionary tree than the original zombies, and take over a full year to mature into their endgame spawns. On average they are faster than their core game analogues, and many simply don't have a clear reciprocal in the core game. The PRM zombies use attacks that slow you down or otherwise weaken you while they attempt to surround you. They grab at you, smash you into structures to cause pain, spit at you, secrete thick gooey sludge, and even create living blobs that can join in the fight. PRM zombies have higher stats, and several can outright kill mine finale creatures at the endgame. Zombies have a scorch mechanic, where they will burn into other zombies. In the core game they will recover with time, but in PRM they will stay permanently burned. There are several kinds of burned zombies, and both animal and human zombies will burn into a succession of zombies on their way to becoming innate corpses.
Rooster
Zombies are the largest faction, both in their diversity, membership, and range. They are the primary antagonists of the game, and will likely be the death of you. Zombies can take all manner of mammalian shapes, and will grind down any defense offered against them.
Evolution
Zombies are the original evolving faction, and posses the most and most varied single evolutions in the game. PRM only extends this trait, adding a whole new tier to the standard zombie template.
Hang on here, you're in for quite a ride with this one. Unlike most evolutions, the zombie and hungry zombie evolutions are so large I will list them.
-"Zombie" AND "Zombie_2" AND "Zombie_3" -->
-Zombie, Hungry Zombie, Skeleton, Mangler, Crawling Zombie, Acidic Zombie, Spitter Zombie, Corrosive Zombie, Shady Zombie, Zombie Hollow, Zombie Runner, Zombie Hunter, Zombie Predator, Shrieker Zombie, Screecher Zombie, Smoker Zombie, Grappler Zombie, Grabber Zombie, Zombie Brute, Zombie Wrestler, Zombie Nightstalker, Zombie Necromancer, Zombie Master, Zombie Hulk, Blob, Large Blob
-"Hungry Zombie" -->
-Zombie, Hungry Zombie, Rotting Zombie, Zombie Mangler, Zombie Husk, Crawling Zombie, Acidic Zombie, Spitter Zombie, Corrosive Zombie, Shady Zombie, Ethereal Zombie, Zombie Hollow, Zombie Nadir, Zombie Runner, Zombie Hunter, Zombie Predator, Shrieker Zombie, Screecher Zombie, Smoker Zombie, Bloated Zombie, Grappler Zombie, Grabber Zombie, Zombie Brute, Zombie Wrestler, Zombie Nightstalker, Zombie Necromancer, Zombie Master, Zombie Lord, Zombie Hulk, Large Blob
-"Zombie child" AND "Zombie Child_2" AND "Zombie_Child_3" -->
-"Zombie Scrapper" OR "Zombie Anklebiter" OR "Zombie Sproglodyte" OR "Zombie Shriekling" OR "Creepy Crawler" OR "Zombie Snotgobbler" OR "Zombie Waif"
-"Fat Zombie" AND "Fat Zombie_2" AND "Fat Zombie_3" -->
-"Bloated Zombie" OR "Boomer" OR "Huge Boomer" OR "Huge Boomer" [Glowing] OR "Shambling Zombie" OR "Shambler" OR "Putrid Zombie"
-"Zombie Scrapper" --> "Zombie Reaver"
-"Crawling Zombie" --> "Shambling Zombie"
-"Tough Zombie" AND "Tough Zombie_2" AND "Tough Zombie_3" --> "Hollow Zombie"
-"Zombie Master" --> "Zombie Lord"
-"Zombie Necromancer" --> "Zombie Lord"
-"Zombie Hulk" --> "Zombie Tank"
-"Smoker Zombie" --> "Putrid Zombie"
-"Bloated Zombie" --> "Putrid Zombie"
-"Shady Zombie" --> "Ethereal Zombie"
-"Zombie Hollow" --> "Zombie Nadir"
-"Swimmer Zombie" --> "Zombie Snapper"
-"Swimmer Zombie_2" --> "Encrusted Zombie"
-"Skeleton" --> "Zombie Mangler" --> "Zombie Husk"
-"Zombie Hulk" --> "Zombie Tank"
-"Shambling Zombie" --> "Shambler"
-"Zombie Dog" --> "Zombie Chaser"
-"Z-9" AND "Rotweiller" --> "Zombie Hunting Dog"
-"Skeleton Dog" --> "Hellhound"
Scorched Evolutions
In addition to the above evolutions, most zombies will burn into new monsters. Some of these monsters evolve, and while they will never heal they can be further burnt into weaker creatures and grow into stronger critters.
Evolutions
-"Scorched Zombie" --> "Scorched Zombie" [Upgraded]
-"Zombie Kinderling" --> "Burned Zombie Child"
-"Fiend" --> "Fiend" [Upgraded]
De-Evolutions
-"Scorched Zombie" [Upgraded] --> "Scorched Zombie --> "Gutted Zombie" --> "Gutted Zombie" [Terminal]
-"Burned Child Zombie" --> "Zombie Kinderling" --> "Gutted Zombie" [Terminal]
-"Hooved Horror" --> "Torrid Beast" --> "Putrid Pile" --> "Putrified Pile" --> "Putrified Pile" [Terminal]
PRM Wiki Page Table
Type | --- | --- | --- | --- | --- | --- | |
---|---|---|---|---|---|---|---|
Factions | Ants | Doom | Fungus | Insects | Triffids | Wildlife and Mutants | Zombies |
Statdump | PRM Radiation | PRM the Conglomerate | Spawn Lists | Evolution/Upgrade Trees | Faction Balance | ||
Locations | Trapdoor Pits | Bumblebee Hives | Doom Structures | ||||
Items | PRM Marine Armor | Medicine | PRM: Miscellaneous Items | Recipes |