Cephalopod Vision: Difference between revisions
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(Updated for experimental (0.D)) |
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<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
==Notes== | ==Notes== | ||
* Can be activated, use the {{k|[}} mutation menu. Starts active. | |||
[[category: Mutations]] | [[category: Mutations]] | ||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 21:49, 18 August 2016
Cephalopod Vision CEPH_VISION CEPHALOPOD
Requires: Cephalopod Eyes Cancels: Reptilian IR, Feline Vision, Night Vision, High Night Vision, Full Night Vision, Fey Vision, Fey Nightsight Point cost: 3 |
"Your brain has caught up with your eyes. You can see much better in the dark, but sunlight seems much brighter now. Activate to toggle NV-visible areas on or off." |
Notes
- Can be activated, use the [ mutation menu. Starts active.