Cephalopod Vision: Difference between revisions

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(Updated for experimental (0.D))
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==Notes==
==Notes==
* Can be activated, use the {{k|[}} mutation menu. Starts active.


[[category: Mutations]]
[[category: Mutations]]
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{{ver|0.D}}
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Revision as of 21:49, 18 August 2016

Cephalopod Vision CEPH_VISION CEPHALOPOD
Requires: Cephalopod Eyes
Cancels: Reptilian IR, Feline Vision, Night Vision, High Night Vision, Full Night Vision, Fey Vision, Fey Nightsight
Point cost: 3
"Your brain has caught up with your eyes. You can see much better in the dark, but sunlight seems much brighter now. Activate to toggle NV-visible areas on or off."

Notes

  • Can be activated, use the [ mutation menu. Starts active.