The Old Guard: Difference between revisions
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The Old Guard are a faction in | The Old Guard are a faction in {{inlineVer|0.D}}. | ||
Composed of the remains of the federal government, it is unknown just how large, or how well equipped, their forces are. | Composed of the remains of the federal government, it is unknown just how large, or how well equipped, their forces are. |
Revision as of 23:33, 9 November 2017
The Old Guard are a faction in 0.D (Danny).
Composed of the remains of the federal government, it is unknown just how large, or how well equipped, their forces are.
The Old Guard always has at least one liaison at every Refugee Center, and their quests normally revolve around going to more dangerous areas than the other factions. They are more of a mid-game quest line, as poorly equipped or poorly trained characters will normally meet their end at the hand of a bandit gang or Jabberwok. Working for them nets decent cash, energy weapons, and power armor.
Making the liaison at one Refugee Center angry or killing them outright does not currently affect the standing of other members, as they will still conduct business as usual.