Ursine Vision: Difference between revisions

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(updated mutation to new system)
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{{trait|URSINE_EYE|Ursine Vision|CANCELS=[[Fey Eyes]]<!--ELFAEYES-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Avian Eyes]]<!--BIRD_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->, [[Near-Sighted]]<!--MYOPIC-->|1|0|0|Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light.  Maybe glasses would help.  Activate to toggle NV-visible areas on or off.|ursine=1}}
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|URSINE_EYE|Ursine Vision|CANCELS=[[Fey Eyes]]<!--ELFAEYES-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Avian Eyes]]<!--BIRD_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->, [[Near-Sighted]]<!--MYOPIC-->|1|0|0|Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light.  Maybe glasses would help.  Activate to toggle NV-visible areas on or off.|ursine=1
<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!-- *DO NOT EDIT THIS AREA, AUTOMATICALLY GENERATED, USE THE EDIT NOTES BUTTON* -->
* Can be activated, use the {{k|[}} mutation menu. Starts active.
* Can be activated, use the {{k|[}} mutation menu. Starts active.
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!--  
* Near-Sightedness can temporary be counteracted with [[pair of contact lenses|contacts]].


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Ursine Vision/doc PAGE DO NOT EDIT HERE*
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
[[category: Mutations]]
[[category: Mutations]]
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Revision as of 01:13, 15 March 2019

Ursine Vision URSINE_EYE URSINE
Cancels: Fey Eyes, Reptilian Eyes, Avian Eyes, Feline Eyes, Compound Eyes, Night Vision, High Night Vision, Full Night Vision, Near-Sighted
Point cost: 1
"Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off."

(View - Edit Notes )Notes

  • Can be activated, use the [ mutation menu. Starts active.
  • Can be activated, use the [ mutation menu. Starts active.
  • Near-Sightedness in the light can be counteracted with contacts or eyeglasses.
  • +4.5 squares to sight radius in darkness.
( Edit Notes )