Template:Trait: Difference between revisions

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(updated colors)
(Adding mixed_effect variable.)
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-->{{#if:{{{mycus|}}}|&nbsp;[[Mycus (Mutation category)|<b style="border:1px solid gray; background-color:lightgray; color:darkgray; padding: 0 0.6em">MYCUS</b>]]}}
-->{{#if:{{{mycus|}}}|&nbsp;[[Mycus (Mutation category)|<b style="border:1px solid gray; background-color:lightgray; color:darkgray; padding: 0 0.6em">MYCUS</b>]]}}
{| border="0" class="va-table" style="border-collapse: collapse; border: 0px none; margin: 0 auto 0 1.5em; text-align:left;"
{| border="0" class="va-table" style="border-collapse: collapse; border: 0px none; margin: 0 auto 0 1.5em; text-align:left;"
|-  
|-
| style="border-left: 3px solid {{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}; border-top: 1px solid {{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}; padding: 0.1em 0.5em"|<!--
| style="border-left: 3px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; border-top: 1px solid {{#if:{{{mixed_effect|}}}|pink|{{#ifexpr:{{{3|0}}}<0|darkred|darkgreen}}}}; padding: 0.1em 0.5em"|<!--
-->{{#if:{{{PREREQS|}}}|<b style="color:chocolate">Requires:</b> {{{PREREQS}}}<br>}}<!--
-->{{#if:{{{PREREQS|}}}|<b style="color:chocolate">Requires:</b> {{{PREREQS}}}<br>}}<!--
-->{{#if:{{{PREREQS2|}}}|<b style="color:chocolate">Additional requirement:</b> {{{PREREQS2}}}<br>}}<!--
-->{{#if:{{{PREREQS2|}}}|<b style="color:chocolate">Additional requirement:</b> {{{PREREQS2}}}<br>}}<!--
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* set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes. For example <nowiki>bionic=Internal Storage</nowiki>
* set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes. For example <nowiki>bionic=Internal Storage</nowiki>
* Set 'invalid' to '1' if the mutation is not a valid random mutation target. Means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
* Set 'invalid' to '1' if the mutation is not a valid random mutation target. Means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
* Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color. Used for mutations with ones with <nowiki>'"mixed_effect" : true'</nowiki> in the json files.
* Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits. The ones with <nowiki>'"starting_trait" : true'</nowiki> in the json files.
* Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits. The ones with <nowiki>'"starting_trait" : true'</nowiki> in the json files.
* Set 'profession' to '1' if the mutation is a profession trait. The ones with <nowiki>'"profession" : true'</nowiki> in the json files.
* Set 'profession' to '1' if the mutation is a profession trait. The ones with <nowiki>'"profession" : true'</nowiki> in the json files.

Revision as of 16:49, 5 September 2020

[[{{{2}}}]]
Point cost: {{{3}}} / Visiblity: {{{4}}} / Ugliness: {{{5}}}

Documentation

Documentation incomplete.

Use this template to create the mutation/trait infobox.

Some of the variables:

  • set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes. For example bionic=Internal Storage
  • Set 'invalid' to '1' if the mutation is not a valid random mutation target. Means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
  • Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color. Used for mutations with ones with '"mixed_effect" : true' in the json files.
  • Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits. The ones with '"starting_trait" : true' in the json files.
  • Set 'profession' to '1' if the mutation is a profession trait. The ones with '"profession" : true' in the json files.
  • Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations. The ones with '"threshreq"' values set in the json files.
  • Set 'purifiable' to '1' if the mutation is not purifiable. The ones with '"purifiable"' values set to false in the json files.
  • The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border.