Fatigue: Difference between revisions

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{{disambig}}
== Fatigue ==
Default value: 0 | Min value: -- | Max value: 1000


You may be looking for:
;Display
* [[Hidden_stats#Fatigue|Fatigue]] - The statistic, slowly builds up over time. Reduced by [[Sleep]].
{| cellpadding="3"
* [[Fatigue (field)]] - A special [[fields|Field]] rarely created.
|- style="vertical-align:top"
|-
|align="right"|Fatigue > 191||{{igs|Tired|c_yellow}}
|-
|align="right"|Fatigue > 383||{{igs|Dead tired|c_ltred}}
|-
|align="right"|Fatigue > 575||{{igs|Exhausted|c_red}}
|}
 
; How does it increase? (Not a complete list)
* Every 5 minutes (50 turns) it will increase by one point.  Various [[traits]] and [[mutations]] can affect this.
* A character with the [[traits#Chemical Imbalance|chemical imbalance]] trait has a small chance each turn of becoming fatigued for a low amount (''"You feel fatigued all of a sudden."'').
* Every 50 turns when having a common cold
* Occasionally when suffering a nicotine craving.
 
; How does it decrease?
* By [[sleep]]ing {{k|$}}.
* By consuming [[#Stim|stimulants]]
 
;Effects
Your character will sleep on their own if you don't make them sleep regularly:
* Fatigue >= 192: You'll be warned every 50 turns (''"You're feeling tired.  Press '$' to lie down for sleep."'') and will be prompted if in the middle of an activity (''"You're feeling tired."'')
* Fatigue > 383, ({{igs|Dead tired|c_ltred}} and above): You'll take stat penalties as a "disease", with encouragement to sleep.
* Fatigue > 575 ({{igs|Exhausted|c_red}}and above): You'll randomly microsleep.  These won't markedly help your fatigue but can be dangerous in combat or driving situations.
* Fatigue 600: You'll be warned every 10 turns (''"You haven't slept in 2 days!"'')
* Fatigue 800: You'll be warned (''"Anywhere would be a good place to sleep..."'')
* Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 (''"Survivor sleep now."'')
Default value: 0

Revision as of 17:51, 5 January 2019

Fatigue

Default value: 0 | Min value: -- | Max value: 1000

Display
Fatigue > 191 Tired
Fatigue > 383 Dead tired
Fatigue > 575 Exhausted
How does it increase? (Not a complete list)
  • Every 5 minutes (50 turns) it will increase by one point. Various traits and mutations can affect this.
  • A character with the chemical imbalance trait has a small chance each turn of becoming fatigued for a low amount ("You feel fatigued all of a sudden.").
  • Every 50 turns when having a common cold
  • Occasionally when suffering a nicotine craving.
How does it decrease?
Effects

Your character will sleep on their own if you don't make them sleep regularly:

  • Fatigue >= 192: You'll be warned every 50 turns ("You're feeling tired. Press '$' to lie down for sleep.") and will be prompted if in the middle of an activity ("You're feeling tired.")
  • Fatigue > 383, (Dead tired and above): You'll take stat penalties as a "disease", with encouragement to sleep.
  • Fatigue > 575 (Exhaustedand above): You'll randomly microsleep. These won't markedly help your fatigue but can be dangerous in combat or driving situations.
  • Fatigue 600: You'll be warned every 10 turns ("You haven't slept in 2 days!")
  • Fatigue 800: You'll be warned ("Anywhere would be a good place to sleep...")
  • Fatigue 1000: Your character will sleep on their own. Fatigue will be reduced by 10 ("Survivor sleep now.")

Default value: 0