A Skill Training Encyclopedia: Difference between revisions

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(This section mostly refers to items which may be crafted without a recipe. Some notable craftable items, however, are an exception and therefore included due to ease in crafting and acquisition.)
(This section mostly refers to items which may be crafted without a recipe. Some notable craftable items, however, are an exception and therefore included due to ease in crafting and acquisition.)


TAILORING
===TAILORING===


0->1: Makeshift Bandage
0->1: Makeshift Bandage
Line 32: Line 32:
6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--
6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--


FABRICATION
===FABRICATION===


0->1: improvised lockpick || cudgel || fishing hook
0->1: improvised lockpick || cudgel || fishing hook
Line 48: Line 48:
6->7: lawn dart (throwing 1)
6->7: lawn dart (throwing 1)


SURVIVAL
===SURVIVAL===


0->1: makeshift sling- || bindle- || forage underbrush
0->1: makeshift sling- || bindle- || forage underbrush
Line 62: Line 62:
5->6:  mushroom spores || morel mushroom spores
5->6:  mushroom spores || morel mushroom spores


COOKING
===COOKING===


0->1: clean water || cooked meat || cooked wild vegetables
0->1: clean water || cooked meat || cooked wild vegetables
Line 78: Line 78:
6->7: salt || pickled meat
6->7: salt || pickled meat


ELECTRONICS
===ELECTRONICS===


0->1: antenna
0->1: antenna
Line 88: Line 88:
2->3: electrolysis kit-
2->3: electrolysis kit-


MECHANICS
===MECHANICS===


"Pipe" method (credits to Vormithrax):
"Pipe" method (credits to Vormithrax):
Line 114: Line 114:
UTILITY SKILLS
UTILITY SKILLS


TRAPPING
===TRAPPING===


Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower  
Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower  
perception characters since 1 trapping = 2 perception for the sake of trap detection.
perception characters since 1 trapping = 2 perception for the sake of trap detection.


FIRST AID
===FIRST AID===


0->1: applying 6 makeshift bandages
0->1: applying 6 makeshift bandages
Line 132: Line 132:
3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)
3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)


RANGED COMBAT SKILLS
===RANGED COMBAT SKILLS===


Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.
Line 148: Line 148:
Shotguns: No real way to train other than usage and books.
Shotguns: No real way to train other than usage and books.


MELEE COMBAT SKILLS
===MELEE COMBAT SKILLS===


Dodging:  viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.
Dodging:  viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.

Revision as of 18:26, 5 January 2019

Please use ctrl + f to find the particular skill you are looking to train.

USING BOOKS (at higher levels) INSTEAD IS STRONGLY RECOMMENDED!

Bartering + Speaking + Computers are trainable through books and are generally un-grindable.

Swimming + Driving can be learned through practice.

SKILL TRAINING GUIDE

-able to deconstruct to get all materials from crafting back --crafting recipe

CRAFTING SKILLS

(This section mostly refers to items which may be crafted without a recipe. Some notable craftable items, however, are an exception and therefore included due to ease in crafting and acquisition.)

TAILORING

0->1: Makeshift Bandage

1->2: pair of arm warmers

2->3: balaclava

3->4: boonie hat

4->5: pair of metal armguards || drop leg pouches || sleeping bag

5->6: pair of metal armguards || drop leg pouches || sleeping bag || pair of iron greaves

6->7: sleeveless leather trenchcoat ||Bone Body Armor ||Ski mask || flame-resistant hood--

FABRICATION

0->1: improvised lockpick || cudgel || fishing hook

1->2: washboard

2->3: distaff and spindle

3->4: wooden smoother

4->5: small plastic bottle || Banded Wooden Cartwheels

5->6: small plastic bottle || Banded Wooden Cartwheels || pilot light (mechanics 2)

6->7: lawn dart (throwing 1)

SURVIVAL

0->1: makeshift sling- || bindle- || forage underbrush

1->2: plant fiber (from cattail stalks or dogbane) || digging stick || forage underbrush

2->3: wild vegetable stems || any seeds || forage underbrush

3->4: bone flute || stone axe

4->5: mushroom spores

5->6: mushroom spores || morel mushroom spores

COOKING

0->1: clean water || cooked meat || cooked wild vegetables

1->2: pine nuts ||boiled egg || herbal tea || bone broth || cooked cattail stalk || scrambled eggs

2->3: dehydrated meat || acid water || cooked dandelion greens || broth

3->4: meat jerky || lard || woods soup

4->5: dog food || aspic

5->6: dog food || aspic || pemmican

6->7: salt || pickled meat

ELECTRONICS

0->1: antenna

1->2: electric firestarter

(May make a soldering iron at lv2)

2->3: electrolysis kit-

MECHANICS

"Pipe" method (credits to Vormithrax):

0->1: repair pipe with soldering iron/welder (25 batteries) (approximately 30 minutes)

1->2: repair pipe with soldering iron/welder (75 batteries) (approximately 1 hour 45 minutes)

(Recommended to make a homemade suppressor instead if the player has the required parts as it costs significantly less time (only requiring 4 rags, 1 pipe, and 36 seconds per craft))

2->3: repair a pipe with a soldering iron/welder (200 batteries) (approximately 5 hours)

3->4: repair a pipe with a soldering iron/welder (450 batteries) (approximately 10 hours 30 minutes)

  • Note: These numbers are times are from 100 a base 100 focus including decay with 0 morale. Higher morale and focus significantly reduce the required repair time to level up.

0->1: make a light wooden frame, start vehicle construction with it and disassemble the vehicle, repeatedly

1->2: homemade suppressor || remove/reattach car parts

2->3: remove/reattach car parts || pipe shotgun

3->4: remove/reattach car parts || pipe rifle: 9mm

UTILITY SKILLS

TRAPPING

Craft a nail-board trap, place, and disarm it repeatedly. This takes a long time in the real world, so training trapping is best done with a macro. This is feasibly done up to 3 (4 if the player has patience). Useful for lower perception characters since 1 trapping = 2 perception for the sake of trap detection.

FIRST AID

0->1: applying 6 makeshift bandages

1->2: applying 27 makeshift bandages || arm-splints

2->3: applying 81 makeshift bandages

  • note: These numbers are obtained from consecutive crafting from 0 to 3 (from 100 focus 0 morale) without refreshing focus to 100 every level. The number of bandages per iteration is significantly reduced by morale and higher

focus.

3-4: applying 144 makeshift bandages (from 100 focus and 0 morale consecutively)

RANGED COMBAT SKILLS

Marksmanship + Archery: May be trained up to 3 along with archery by crafting a bow, and shooting arrows at the floor or a marked target.

Throwing: Throw things on the floor or at a practice target to train throwing up to 3 for little in-game time.

Handguns: The same as training Archery. Requires crafting the pistol Crossbow (Recipe locked). Viable up to level 3.

Rifles: The same as training Archery. Requires crafting the Crossbow (Recipe locked). Viable up to level 3.

Submachine guns: The same as training Archery. Requires crafting the repeating Crossbow (Recipe locked). Viable up to level 3.

Launchers: No real way to train other than usage and books.

Shotguns: No real way to train other than usage and books.

MELEE COMBAT SKILLS

Dodging: viably train dodge to 6 by waiting while surrounded by rats while wearing full turnout gear or survivor suit.

Melee: No real way to train other than usage and books.

Unarmed combat: No real way to train other than usage and books.

Bashing Weapons: No real way to train other than usage and books.

Cutting Weapons: No real way to train other than usage and books.

Piercing weapons: No real way to train other than usage and books.

  • Note: There are no crafting recipes which train combat. However, there are a few ways to train certain skills up without the need to confront enemies (see ranged combat skills).