Heavy sleeper/doc: Difference between revisions
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(Created page with "Random number (3d15) is added to effective distance of all sounds when you're asleep. That gives a ~92% chance of not hearing a zombie banging on a window directly next to you...") |
Zephandrypus (talk | contribs) (Add effects on pain) |
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Random number (3d15) is added to effective distance of all sounds when you're asleep. That gives a ~92% chance of not hearing a zombie banging on a window directly next to you and more than 50% chance of not hearing 7 consecutive of such "window bangs". It is not powerful enough to let you sleep through a noisy bionic acting up. | Random number (3d15) is added to effective distance of all sounds when you're asleep. That gives a ~92% chance of not hearing a zombie banging on a window directly next to you and more than 50% chance of not hearing 7 consecutive of such "window bangs". It is not powerful enough to let you sleep through a noisy bionic acting up. | ||
Adds 2 to the threshold of pain required to wake up. |
Latest revision as of 13:41, 17 September 2019
Random number (3d15) is added to effective distance of all sounds when you're asleep. That gives a ~92% chance of not hearing a zombie banging on a window directly next to you and more than 50% chance of not hearing 7 consecutive of such "window bangs". It is not powerful enough to let you sleep through a noisy bionic acting up.
Adds 2 to the threshold of pain required to wake up.