Mood swings/doc: Difference between revisions
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(Created page with "The player's morale will spike and drop randomly. Drops can be countered with the use of Prozac.") |
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The player's morale will spike and drop randomly. Drops can be countered with the use of [[comestibles#Prozac|Prozac]]. | The player's morale will spike and drop randomly. Drops can be countered with the use of [[comestibles#Prozac|Prozac]]. | ||
* A mood swing will occur on average once every six hours and last for one hour. | |||
* A mood swing is strong; either 100 points positive or negative. | |||
* There is a 55% chance of the swing being negative, 45% positive. |
Revision as of 12:12, 16 November 2020
The player's morale will spike and drop randomly. Drops can be countered with the use of Prozac.
- A mood swing will occur on average once every six hours and last for one hour.
- A mood swing is strong; either 100 points positive or negative.
- There is a 55% chance of the swing being negative, 45% positive.