Mood swings/doc: Difference between revisions

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The player's morale will spike and drop randomly. Drops can be countered with the use of [[comestibles#Prozac|Prozac]].
The player's morale will spike and drop randomly. Drops can be countered with the use of [[comestibles#Prozac|Prozac]].
* A mood swing will occur on average once every six hours and last for one hour.
* A mood swing is strong; either 100 points positive or negative.
* There is a 55% chance of the swing being negative, 45% positive.

Revision as of 12:12, 16 November 2020

The player's morale will spike and drop randomly. Drops can be countered with the use of Prozac.

  • A mood swing will occur on average once every six hours and last for one hour.
  • A mood swing is strong; either 100 points positive or negative.
  • There is a 55% chance of the swing being negative, 45% positive.