Ursine Vision: Difference between revisions
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|URSINE_EYE|Ursine Vision|CANCELS=[[Fey Eyes]]<!--ELFAEYES-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Avian Eyes]]<!--BIRD_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->, [[Near-Sighted]]<!--MYOPIC-->|1|0|0|Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off.|ursine=1 | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|URSINE_EYE|Ursine Vision|CANCELS=[[Fey Eyes]]<!--ELFAEYES-->, [[Reptilian Eyes]]<!--LIZ_EYE-->, [[Avian Eyes]]<!--BIRD_EYE-->, [[Feline Eyes]]<!--FEL_EYE-->, [[Compound Eyes]]<!--COMPOUND_EYES-->, [[Night Vision]]<!--NIGHTVISION-->, [[High Night Vision]]<!--NIGHTVISION2-->, [[Full Night Vision]]<!--NIGHTVISION3-->, [[Near-Sighted]]<!--MYOPIC-->|1|0|0|Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off.|ursine=1}}<noinclude> | ||
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Revision as of 11:03, 2 September 2020
Ursine Vision URSINE_EYE URSINE
Cancels: Fey Eyes, Reptilian Eyes, Avian Eyes, Feline Eyes, Compound Eyes, Night Vision, High Night Vision, Full Night Vision, Near-Sighted Point cost: 1 |
"Your visual processing has shifted: though you can see better in the dark, you're nearsighted in the light. Maybe glasses would help. Activate to toggle NV-visible areas on or off." |
(View - Edit Notes )Notes
- Can be activated, use the [ mutation menu. Starts active.
- Can be activated, use the [ mutation menu. Starts active.
- Near-Sightedness in the light can be counteracted with contacts or eyeglasses.
- +4.5 squares to sight radius in darkness.