Retractable Claws: Difference between revisions

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(updated mutation to new system)
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<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The trait.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.-->{{trait|CLAWS_RETRACT|Retractable Claws|PREREQS=[[Claws]]<!--CLAWS-->|CANCELS=[[Tentacle Arms]]<!--ARM_TENTACLES-->, [[4 Tentacles]]<!--ARM_TENTACLES_4-->, [[8 Tentacles]]<!--ARM_TENTACLES_8-->, [[Long Fingernails]]<!--NAILS-->, [[Claws]]<!--CLAWS-->, [[Rat Claws]]<!--CLAWS_RAT-->, [[Stainless Claws]]<!--CLAWS_ST-->, [[Large Talons]]<!--TALONS-->|2|0|1|You have claws on the ends of your fingers, and can extend or retract them as desired.  Gloves will still get in the way, though.|feline=1
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[[category: Mutations]]
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Revision as of 11:06, 2 September 2020

Retractable Claws CLAWS_RETRACT FELINE
Requires: Claws
Cancels: Tentacle Arms, 4 Tentacles, 8 Tentacles, Long Fingernails, Claws, Rat Claws, Stainless Claws, Large Talons
Point cost: 2 / Ugliness: 1
"You have claws on the ends of your fingers, and can extend or retract them as desired. Gloves will still get in the way, though."

(View - Edit Notes )Notes

  • Can be activated, use the [ mutation menu. Costs: 0 points.
  • Added damage only works with bare hands, not while holding weapons that work with unarmed attacks (e.g. the punch dagger).
  • This stacks with other mutations and bionics that add damage to unarmed attacks.
( Edit Notes )