Controls: Difference between revisions
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== Unlisted key bindings == | == Unlisted key bindings == |
Revision as of 05:36, 18 June 2019
Controls can be customized in Main Menu (ESC), Keybindings submenu (1). The current key bindings are stored in the config/keybindings.json
file. To revert back to defaults just delete it.
You can find the controls list for vehicles in the driving page.
Default key bindings
All the listed key binds are case sensitive (so an a is different from an A, etc).
Movement
NW | N | NE |
---|---|---|
7 or y | 8 or k or UP | 9 or u |
W | PAUSE | E |
4 or h or LEFT | 5 or . | 6 or l or RIGHT |
SW | S | SE |
1 or b | 2 or j or DOWN | 3 or n |
> - Descend stairs
< - Ascend stairs
" - Toggle walk/run/crouch
Shift view
You can permanently shift the centering of the viewport by using these keys:
SHIFT NW | SHIFT N | SHIFT NE |
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<Unbound> | K | <Unbound> |
SHIFT W | CENTER VIEW | SHIFT E |
H | : | L |
SHIFT SW | SHIFT S | SHIFT SE |
<Unbound> | J | <Unbound> |
Environment interaction
o - Open door or window [Hint] | c - Close door or window [Hint] | ||||||||||||||||||
s - Smash nearby object / Vehicle handbrake [Hint] | e - Examine or interact with nearby world object [Hint]. | ||||||||||||||||||
/ - Advanced inventory management [Hint] | , or g - Pick item(s) up [Hint] | ||||||||||||||||||
G - Grab a nearby vehicle/furniture / Release vehicle/furniture [Hint] | B - Butcher a corpse [Hint] | ||||||||||||||||||
C - Chat with an NPC [Hint] | ; or x - Look around | ||||||||||||||||||
X - Peek around corners | Shift+V - List all items/creatures around the player [Hint] | ||||||||||||||||||
Inventory and quasi-inventory interaction | |||||||||||||||||||
i - Open your inventory | I - Compare two items [Hint] | ||||||||||||||||||
= - Swap inventory letters [Hint] | a - Apply or use an item [Hint] | ||||||||||||||||||
A - Apply or use currently wielded item | W - Wear item | ||||||||||||||||||
T - Take off worn item | E - Eat/Drink/Consume item [Hint] | ||||||||||||||||||
R - Read a book or a magazine [Hint] | w - Wield item [Hint] | ||||||||||||||||||
_ - Select unarmed style [Hint] | r - Reload wielded item [Hint] | ||||||||||||||||||
U - Unload or empty wielded or nearby item [Hint] | t - Throw item [Hint] | ||||||||||||||||||
f - Fire wielded item [Hint] | <Unbound> - Burst-fire wielded item [Hint] | ||||||||||||||||||
F - Toggle attack mode of wielded item [Hint] | d - Drop item [Hint] | ||||||||||||||||||
D - Drop item to adjacent tile* [Hint] | p - View/Activate bionics | ||||||||||||||||||
+ - Re-layer armour/clothing [Hint] | { - View/Activate mutations
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% - Access list of actions [Hint] | |||||||||||||||||||
Long term and special actions | |||||||||||||||||||
| - Wait for several minutes [Hint] | & - Craft items | ||||||||||||||||||
- - Re-craft last recipe | <Unbound> - Craft for as long as possible | ||||||||||||||||||
* - Construct terrain | ( - Disassemble items | ||||||||||||||||||
$ - Sleep [Hint] | ^ - Control vehicle [Hint] | ||||||||||||||||||
! - Toggle Safemode | " - Toggle Auto-Safemode | ||||||||||||||||||
' - Ignore nearby enemy | S - Save and quit [Hint] | ||||||||||||||||||
<Unbound> - Quicksave | Q - Commit suicide [Hint] | ||||||||||||||||||
Info screens | |||||||||||||||||||
@ - View player info | m - View map | ||||||||||||||||||
M - View missions | # - View factions | ||||||||||||||||||
) - View kill count | v - View morale | ||||||||||||||||||
P - View message log | ? - View help | ||||||||||||||||||
Advanced ControlsAll controls in the game as of June 7, 2019. Currently being updated. Advanced Inventory | |||||||||||||||||||
/ - Enter advanced inventory | |||||||||||||||||||
s/S - Change sorting mode | e/E - Examine item | ||||||||||||||||||
RETURN - Move a single item | , - Move all items | ||||||||||||||||||
m - Move an amount of an item | M - Move item stack | ||||||||||||||||||
> - Page down | < - Page up | ||||||||||||||||||
DOWN,j,JOY_DOWN - Pan down | UP,k,JOY_UP - Pan up | ||||||||||||||||||
<unbound> - Restore default layout | <unbound> - Save default layout | ||||||||||||||||||
w/W - Select items currently worn | c/C - Select items in container | ||||||||||||||||||
d/D - Select items in dragged container | 0/i/I - Select items in inventory | ||||||||||||||||||
LEFT,h,JOY_LEFT - Select left inventory | RIGHT,l,JOY_RIGHT - Select right inventory | ||||||||||||||||||
a/A - Select all items | p - Toggle auto-pickup for item | ||||||||||||||||||
t - Toggle category selection mode | * - Toggle item as favorite | ||||||||||||||||||
TAB - Toggle tab | v/V - Toggle vehicle | ||||||||||||||||||
Advanced Inventory Directional Controls
a/A - Select items @ all 9 fields
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Auto Pickup | |||||||||||||||||||
a/A - Add rule | c/C - Copy rule | ||||||||||||||||||
d/D - Disable rule | s/S - Enable auto pickup option | ||||||||||||||||||
e/E - Enable rule | - - Move rule down | ||||||||||||||||||
m/M - Move rule global <-> character | + - Move rule up | ||||||||||||||||||
r/R - Remove rule | t/T - Test rule | ||||||||||||||||||
Unlisted key bindingsESC or SPACE - Exit dialog or screen / Cancel , - Select/Deselect all items [Hint] Further controls and proceduresHere you'll find some actions and procedures that aren't obvious or simply not explained anywhere else. Remove wielded itemTo remove the item you're currently wielding so your hands are empty (fists) go through the following key sequence:
If you previously selected a martial arts style through _ it'll revert to that MA style instead. In any case, the currently wielded item will be automatically placed in your inventory, or you'll be asked if you want to drop it if there's no space left. Dropping ItemsSingle itemsDropping an item from the inventory screen will always drop a single item. Dropping Partial Stacks
Picking up ItemsPressing , twice selects all items. Currently this functionality cannot be reassigned to another key. Controlling Skill Gain
Talking to NPC's or YellingPress the C key. Select the option from the menu. Debug keysNote: Use of these keys is essentially CHEATING, unless you are in a situation caused by bugs (e.g. spawning in a windowless doorless room) or testing game features. ~ — Toggle debug messages. Unbound — Scent map. Asks you what scent sensitivity you would like to view your surrounding with (0-9, 1 greatest smeller, 9 dullest nose, 0 divides by 0, causing a crash). Shows the trace that forms around you as you linger in a building or move through town. To enable this menu, you will need to edit the Controls. Go to the main menu by pressing Esc followed by the keybindings list by pressing 1. Close to the bottom of the list will be the Debug Menu which should be in red and unbound. Press + followed by the appropriate letter to assign a key of your choice. Note: many keys are already bound to other features, using the ` key is a good option as it's unbound by defaultVerify (Not by keybindings.json...) and is in the same place as the Debug messages and Console Commands present in many PC games. Unassigned — Debug menu. Opens up a list and asks you what Debug you want to do.
Edit player/NPCsLooking at an NPC with this debug feature shows the name, class, destination, internal values (Trust, Fear, Anger, Owed, Aggression, Bravery, Collector, Altruism, and the needs of the NPC.
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