World Options: Difference between revisions
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World end handling | ;World end handling | ||
;Size of cities | |||
Size of cities | ;City spacing | ||
;Spawn rate scaling factor | |||
City spacing | ;Carrion spawn rate scaling factor | ||
Spawn rate scaling factor | |||
Carrion spawn rate scaling factor | |||
;Item spawn scaling factor: | ;Item spawn scaling factor: | ||
Higher values means more loot. | Higher values means more loot. | ||
;NPC spawn rate scaling factor: | ;NPC spawn rate scaling factor: | ||
Higher values mean more (random? not static, right?) NPCs. | Higher values mean more (random? not static, right?) NPCs. | ||
;Monster evolution scaling factor: | ;Monster evolution scaling factor: | ||
A higher number means slower evolution. | A higher number means slower evolution. | ||
;Monster speed: | ;Monster speed: | ||
;Monster resilience: | ;Monster resilience: | ||
<br> | |||
;Default region type: | ;Default region type: | ||
( WIP feature ) Determines terrain, shops, plants, and more. | |||
<br> | |||
;Initial time: | ;Initial time: | ||
;Initial day: | ;Initial day: | ||
;Spawn delay: | ;Spawn delay: | ||
;Season length: | |||
;Construction scaling: | |||
Sets the time of construction in percents. '50' is two times faster than default, '200' is two times longer. '0' automatically scales construction time to match the world's season length. | |||
;Eternal season: | |||
<br> | |||
[[Category: World]] | [[Category: World]] |
Revision as of 20:57, 26 May 2020
- World end handling
- Size of cities
- City spacing
- Spawn rate scaling factor
- Carrion spawn rate scaling factor
- Item spawn scaling factor
Higher values means more loot.
- NPC spawn rate scaling factor
Higher values mean more (random? not static, right?) NPCs.
- Monster evolution scaling factor
A higher number means slower evolution.
- Monster speed
- Monster resilience
- Default region type
( WIP feature ) Determines terrain, shops, plants, and more.
- Initial time
- Initial day
- Spawn delay
- Season length
- Construction scaling
Sets the time of construction in percents. '50' is two times faster than default, '200' is two times longer. '0' automatically scales construction time to match the world's season length.
- Eternal season