Claws: Difference between revisions
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m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
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([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | ([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | ||
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* Increases dealt unarmed cut damage by 3. | |||
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Latest revision as of 22:47, 6 September 2020
Claws CLAWS BEAST URSINE RAT
Requires: Long Fingernails Cancels: Tentacle Arms, 4 Tentacles, 8 Tentacles, Long Fingernails, Rat Claws, Stainless Claws, Retractable Claws, Large Talons Changes to: Retractable Claws, Rat Claws Point cost: 2 / Visibility: 3 / Ugliness: 2 |
"You have claws on the ends of your fingers. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage." |
(View - Edit Notes )Notes
- Increases dealt unarmed cut damage by 3.
- Added damage only with bare hands, not while holding weapons that work with unarmed attacks (e.g. the punch dagger)
- This stacks with other mutations and bionics that add damage to unarmed attacks.