Rodent Tail: Difference between revisions
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m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
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* This mutation removes the ability to wear gear in the {{btt|LEG_L}}, {{btt|LEG_R}} location. | * This mutation removes the ability to wear gear in the {{btt|LEG_L}}, {{btt|LEG_R}} location. | ||
** Unless the gear is made of a soft [[material]]. | ** Unless the gear is made of a soft [[material]]. | ||
* Increases [[Skills#Dodge|dodge]] by 2. | |||
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Latest revision as of 17:38, 6 September 2020
Rodent Tail TAIL_RAT RAT MOUSE
Requires: Long Tail, Stubby Tail Cancels: Stubby Tail, Tail Fin, Long Tail, Cattle Tail, Thick Tail, Raptor Tail, Fluffy Tail, Spiked Tail, Club Tail Point cost: 1 / Visibility: 6 / Ugliness: 4 |
"You have a long but hairless tail. It's a pretty effective balancing aid, but does look, uh, ratty. Prevents wearing non-fabric pants." |
(View - Edit Notes )Notes
- This mutation removes the ability to wear gear in the left leg, right leg location.
- Unless the gear is made of a soft material.
- Increases dodge by 2.