Amorphous Body: Difference between revisions
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m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
m (Updated text automatically via the https://github.com/Soyweiser/CDDA-Wiki-Scripts trait.py script) |
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* Provides the following armor values. | * Provides the following armor values. | ||
** All locations: 4 bash protection. | ** All locations: 4 bash protection. | ||
* Increases movement cost by 25.0%. | |||
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Latest revision as of 12:03, 3 September 2020
Amorphous Body AMORPHOUS Not purifiable Threshold Mutation SLIME
Requires: Viscous Additional requirement: Rubbery Limbs, Slime Hands Leads to: Distributed Neurology, Sensory Disintegration Point cost: -2 / Visibility: 10 / Ugliness: 10 |
"Your flesh is a pleasing gel-like consistency. Your bodily functions seem to be moving around, and your leg-equivalents flow comfortably - if a little slower than your old meat-legs." |
(View - Edit Notes )Notes
- Provides the following armor values.
- All locations: 4 bash protection.
- Increases movement cost by 25.0%.
- Able to slip through bars. But not with your armor on. And not a "window opening with bars" as found in gunshops.
- Increases food consumption time by 10%. Due to having to flow around it. Message changes to "You assimilate the clean water", etc., rather than "You eat" and "You drink".