Template talk:Melee weapon: Difference between revisions
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in 0.E only weapons with the STAB or SPEAR flag usually have pierce damage<!--item_factory.cpp finalize_pre-->, but on the wiki some items still manually have it added to the weapons. So it is a legacy value. --[[User:Soyweiser|Soyweiser]] ([[User talk:Soyweiser|talk]]) 09:38, 18 September 2020 (MDT) | in 0.E only weapons with the STAB or SPEAR flag usually have pierce damage<!--item_factory.cpp finalize_pre-->, but on the wiki some items still manually have it added to the weapons. So it is a legacy value. --[[User:Soyweiser|Soyweiser]] ([[User talk:Soyweiser|talk]]) 09:38, 18 September 2020 (MDT) | ||
== "Classified as" change == | |||
Changed because it looks very strange for the page to be calling, say, a [[fur pelt]] a melee weapon; this tries to indicate that it's simply how it is classified by the game, not that it would actually be usable as one in any practical sense. -[[User:Actual-nh|Actual-nh]] ([[User talk:Actual-nh|talk]]) 08:15, 6 December 2020 (MST) |
Latest revision as of 15:15, 6 December 2020
Piercing damage and you!
in 0.E only weapons with the STAB or SPEAR flag usually have pierce damage, but on the wiki some items still manually have it added to the weapons. So it is a legacy value. --Soyweiser (talk) 09:38, 18 September 2020 (MDT)
"Classified as" change
Changed because it looks very strange for the page to be calling, say, a fur pelt a melee weapon; this tries to indicate that it's simply how it is classified by the game, not that it would actually be usable as one in any practical sense. -Actual-nh (talk) 08:15, 6 December 2020 (MST)