Template:Trait: Difference between revisions
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(Make usable for DarkVector) |
(See if can do automatic starting trait category) |
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-->{{#if:{{{bionic|}}}| [[{{{bionic}}}|<b style="border:1px dashed darkblue; color:blue; padding: 0 0.6em">Has bionic analog</b>]]}}<!-- | -->{{#if:{{{bionic|}}}| [[{{{bionic}}}|<b style="border:1px dashed darkblue; color:blue; padding: 0 0.6em">Has bionic analog</b>]]}}<!-- | ||
-->{{#if:{{{trait|}}}| [[Character#Traits|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Possible Starting Trait</b>]]}}<!-- | -->{{#if:{{{trait|}}}| [[Character#Traits|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Possible Starting Trait</b>]]<includeonly>[[Category:Starting Trait]]</includeonly>}}<!-- | ||
-->{{#if:{{{invalid|}}}| [[Mutation#Sources_of_mutation|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Targeted Mutation Only</b>]]}}<!-- | -->{{#if:{{{invalid|}}}| [[Mutation#Sources_of_mutation|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Targeted Mutation Only</b>]]}}<!-- |
Revision as of 02:55, 17 February 2021
[[{{{2}}}]]
Point cost: {{{3}}} / Visibility: {{{4}}} / Ugliness: {{{5}}} |
Documentation
Documentation incomplete.
Use this template to create the mutation/trait infobox.
Some of the variables:
- set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes. For example bionic=Internal Storage
- Set 'invalid' to '1' if the mutation is not a valid random mutation target. Means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
- Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with ones with '"mixed_effect" : true' in the json files.
- Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits. The ones with '"starting_trait" : true' in the json files.
- Set 'profession' to '1' if the mutation is a profession trait. The ones with '"profession" : true' in the json files.
- Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations. The ones with '"threshreq"' values set in the json files.
- Set 'purifiable' to '1' if the mutation is not purifiable. The ones with '"purifiable"' values set to false in the json files.
- The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border. (mixed_effect will override this)