Template:Trait: Difference between revisions
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* set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes - for example, <nowiki>bionic=Internal Storage</nowiki> | * set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes - for example, <nowiki>bionic=Internal Storage</nowiki> | ||
* Set 'invalid' to '1' if the mutation is not a valid random mutation target. This means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu. | * Set 'invalid' to '1' if the mutation is not a valid random mutation target. This means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu. | ||
* Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations | * Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with <nowiki>'"mixed_effect" : true'</nowiki> in the json files. | ||
* Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits - the ones with <nowiki>'"starting_trait" : true'</nowiki> in the json files. This should also put the trait's page in Category:Starting Traits. | * Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits - the ones with <nowiki>'"starting_trait" : true'</nowiki> in the json files. This should also put the trait's page in Category:Starting Traits. | ||
* Set 'profession' to '1' if the mutation is a profession trait. These have <nowiki>'"profession" : true'</nowiki> in the json file. | * Set 'profession' to '1' if the mutation is a profession trait. These have <nowiki>'"profession" : true'</nowiki> in the json file. |
Revision as of 19:44, 18 February 2021
[[{{{2}}}]]
Point cost: {{{3}}} / Visibility: {{{4}}} / Ugliness: {{{5}}} |
Documentation
Documentation incomplete.
Use this template to create the mutation/trait infobox.
Some of the variables:
- set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes - for example, bionic=Internal Storage
- Set 'invalid' to '1' if the mutation is not a valid random mutation target. This means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
- Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with '"mixed_effect" : true' in the json files.
- Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits - the ones with '"starting_trait" : true' in the json files. This should also put the trait's page in Category:Starting Traits.
- Set 'profession' to '1' if the mutation is a profession trait. These have '"profession" : true' in the json file.
- Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations - the ones with '"threshreq"' values set in the json files.
- Set 'purifiable' to '1' if the mutation is not purifiable. These have '"purifiable"' values set to false in the json files.
- The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border (mixed_effect will override this).