Template:Trait: Difference between revisions

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-->{{#if:{{{trait|}}}|&nbsp;[[Character#Traits|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Possible Starting Trait</b>]]{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Starting Trait]]}} }}<!--
-->{{#if:{{{trait|}}}|&nbsp;[[Character#Traits|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Possible Starting Trait</b>]]{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Starting Trait]]}} }}<!--


-->{{#if:{{{invalid|}}}|&nbsp;[[Mutation#Sources_of_mutation|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Targeted Mutation Only</b>]]}}<!--
-->{{#if:{{{invalid|}}}|&nbsp;[[Mutation#Sources_of_mutation|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Targeted Mutation Only</b>]]{{#ifeq:{{ROOTPAGENAME}}|{{{2|}}}|[[Category:Targeted Mutation Only]]}} }}<!--


-->{{#if:{{{profession|}}}|&nbsp;[[Professions|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Profession Trait</b>]]}}<!--
-->{{#if:{{{profession|}}}|&nbsp;[[Professions|<b style="border:1px solid darkblue; color:blue; padding: 0 0.6em">Profession Trait</b>]]}}<!--

Latest revision as of 02:56, 1 March 2021

[[{{{2}}}]]
Point cost: {{{3}}} / Visibility: {{{4}}} / Ugliness: {{{5}}}

Documentation

Documentation incomplete.

Use this template to create the mutation/trait infobox.

Some of the variables:

  • set 'bionic' to the correct bionic if the mutation has a bionic that has a similar feature set. Add a link to the bionic in the notes - for example, bionic=Internal Storage
  • Set 'invalid' to '1' if the mutation is not a valid random mutation target. This means it can only be chosen as a starting trait, when using targeted mutagen, or using the debug menu.
  • Set 'mixed_effect' to '1' if the mutation has both good and bad effects, this overrides the normal points cost border color, turning it pink (same as ingame). Used for mutations with '"mixed_effect" : true' in the json files. This should also put the mutation's page in Category:Mixed Effect.
  • Set 'trait' to '1' if the mutation is a possible starting trait. Only use this for the default starting traits - the ones with '"starting_trait" : true' in the json files. This should also put the trait's page in Category:Starting Traits.
  • Set 'profession' to '1' if the mutation is a profession trait. These have '"profession" : true' in the json file.
  • Set 'threshold' to '1' if the mutation is a threshold mutation. Only use for threshold mutations - the ones with '"threshreq"' values set in the json files.
  • Set 'purifiable' to '1' if the mutation is not purifiable. These have '"purifiable"' values set to false in the json files.
  • The third normal argument is the points cost. If the points cost is negative, it is considered a bad mutation, and will have a red border (mixed_effect will override this).