How to compile: Difference between revisions
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= | == Windows == | ||
There are a few ways to run Cataclysm-DDA in windows. | |||
[http://www. | === Cygwin=== | ||
Start off by downloading cygwin from the [http://www.cygwin.com/ official site]. | |||
Follow the download instructions on the site, and select all of the following packages when prompted to: | |||
* make | |||
* G++ | |||
* libncurses-dev | |||
* libncursesw-dev | |||
* git | |||
==== Compile ==== | |||
Once it's finished installing, run the program which should open a terminal window, from there, type: | |||
git clone <nowiki>git://github.com/TheDarklingWolf/Cataclysm-DDA.git</nowiki> | |||
--- | Wait for it to finish downloading, then type: | ||
cd Cataclysm-DDA | |||
Once in the folder type: | |||
make | |||
At this point, Cataclysm should begin compiling. Once it finishes compiling, type: | |||
./cataclysm | |||
in order to run it. | |||
==== Run ==== | |||
In order to run Cataclysm in the future, you need to open Cygwin, type: | |||
cd Cataclysm-DDA | |||
and type: | |||
./cataclysm | |||
==== Update ==== | |||
To update, simply open the folder and type: | |||
git pull | |||
then: | |||
Make clean | |||
and: | |||
make | |||
=== MinGW & Msys === | |||
To start, you'll need the [http://sourceforge.net/projects/mingw/files/Installer/mingw-get-inst/ MinGW + MSYS bundle]. Then grab [https://github.com/TheDarklingWolf/Cataclysm-DDA/archive/master.zip the game's source] and unpack it somewhere. | |||
Run the MinGW shell, navigate to the code directory and type: | |||
make -f makefile.windows | |||
Once compiled, run the executable (cataclysm.exe) located in that directory. | |||
Note: To redistribute, you only need the data folder and executable. | |||
== Linux == | |||
First, open the terminal. On Ubuntu, it is accessible under Applications / Accessories. | |||
Now, let's install the dependencies we'll need. It may ask you to type in your password or Y to confirm. Do it and continue. | |||
sudo apt-get install libncurses5-dev libncursesw5-dev g++ git-core | |||
This is it. Now to pull the source. You're likely in your "home" or "root" directory in the terminal. You can use ''ls'' to list the directories and ''cd'' to move into them. | |||
Once you are where you want the source to be, type: | |||
git clone <nowiki>git://github.com/TheDarklingWolf/Cataclysm-DDA.git</nowiki> | |||
This'll make a directory called Cataclysm-DDA and pull the source into it. It might take a while. | |||
Type ''cd Cataclysm-DDA'' to move into the directory. Now type ''make'' to compile it. If it fails, try ''make clean''. | |||
If it works, try running the game with ''./cataclysm''. If that also works, you're ready to mod. | |||
To update the game, move into the game directory and write "git pull". Afterwards, type ''make clean'' (which clears all object files and such) and ''make''. There, updated! | |||
== Mac == | |||
Mac is the least supported platform, due to almost nobody owning one. Still, it seems it's pretty much solid, some errors notwithstanding. | |||
=== Fixing errors === | |||
You might get these errors when compiling: | |||
error: no matching function for call to `player_activity::player_activity(player_activity)' | |||
note: candidates are: player_activity::player_activity(player_activity&) | |||
This is due to non-const copy constructors (see [http://stackoverflow.com/questions/9622089/g-and-non-const-copy-constructor-issue this]), which some C++ compilers just kludge for you with auto pointer magic... and others don't (like recent XCode GCC). | |||
To fix this change: | |||
pldata.h:113 player_activity(player_activity ©) | |||
to: | |||
pldata.h:113 player_activity(player_activity const ©) | |||
You'll also need to change: | |||
npc.h:197 npc_opinion(npc_opinion ©) | |||
to: | |||
npc.h:197 npc_opinion(npc_opinion const ©) | |||
And, finally, force a 32-bit executable: | |||
Makefile:8 OTHERS = -O3 -m32 | |||
=== Compile === | |||
Mac OS doesn't have apt-get, so you'll need something like Fink or MacPorts to get that. Other than that, the setup is pretty much the same as with Linux. | |||
Now, let's install the dependencies we'll need. It may ask you to type in your password or Y to confirm. Do it and continue. | |||
sudo apt-get install libncurses5-dev libncursesw5-dev g++ git-core | |||
This is it. Now to pull the source. You're likely in your "home" or "root" directory in the terminal. You can use "ls" to list the directories and "cd" to move into them. | |||
Once you are where you want the source to be, type: | |||
git clone <nowiki>git://github.com/TheDarklingWolf/Cataclysm-DDA.git</nowiki> | |||
This'll make a directory called Cataclysm-DDA and pull the source into it. It might take a while. | |||
Type: | |||
cd Cataclysm-DDA | |||
to move into the directory. Now type: | |||
make | |||
to compile it. If it fails, try: | |||
make clean | |||
If it works, try running the game with: | |||
./cataclysm | |||
If that also works, you're ready to mod. | |||
Note: Mac OS's terminal is normally set to 8-bit colors. Set it to 16-bit colors to get the colors needed for Cataclysm. An alternative may be to check the "display bright colours for bold text" on in terminal preferences / text tab. | |||
To update the game, move into the game directory and write: | |||
git pull | |||
Afterwards, type: | |||
make clean | |||
Then: | |||
make | |||
There, updated! | |||
---- | |||
*[[LuaMod]] | *[[LuaMod]] | ||
*Automated Source code Documentation | *Automated Source code Documentation |
Revision as of 10:57, 31 March 2013
Windows
There are a few ways to run Cataclysm-DDA in windows.
Cygwin
Start off by downloading cygwin from the official site. Follow the download instructions on the site, and select all of the following packages when prompted to:
- make
- G++
- libncurses-dev
- libncursesw-dev
- git
Compile
Once it's finished installing, run the program which should open a terminal window, from there, type:
git clone git://github.com/TheDarklingWolf/Cataclysm-DDA.git
Wait for it to finish downloading, then type:
cd Cataclysm-DDA
Once in the folder type:
make
At this point, Cataclysm should begin compiling. Once it finishes compiling, type:
./cataclysm
in order to run it.
Run
In order to run Cataclysm in the future, you need to open Cygwin, type:
cd Cataclysm-DDA
and type:
./cataclysm
Update
To update, simply open the folder and type:
git pull
then:
Make clean
and:
make
MinGW & Msys
To start, you'll need the MinGW + MSYS bundle. Then grab the game's source and unpack it somewhere.
Run the MinGW shell, navigate to the code directory and type:
make -f makefile.windows
Once compiled, run the executable (cataclysm.exe) located in that directory.
Note: To redistribute, you only need the data folder and executable.
Linux
First, open the terminal. On Ubuntu, it is accessible under Applications / Accessories. Now, let's install the dependencies we'll need. It may ask you to type in your password or Y to confirm. Do it and continue.
sudo apt-get install libncurses5-dev libncursesw5-dev g++ git-core
This is it. Now to pull the source. You're likely in your "home" or "root" directory in the terminal. You can use ls to list the directories and cd to move into them. Once you are where you want the source to be, type:
git clone git://github.com/TheDarklingWolf/Cataclysm-DDA.git
This'll make a directory called Cataclysm-DDA and pull the source into it. It might take a while.
Type cd Cataclysm-DDA to move into the directory. Now type make to compile it. If it fails, try make clean.
If it works, try running the game with ./cataclysm. If that also works, you're ready to mod.
To update the game, move into the game directory and write "git pull". Afterwards, type make clean (which clears all object files and such) and make. There, updated!
Mac
Mac is the least supported platform, due to almost nobody owning one. Still, it seems it's pretty much solid, some errors notwithstanding.
Fixing errors
You might get these errors when compiling:
error: no matching function for call to `player_activity::player_activity(player_activity)' note: candidates are: player_activity::player_activity(player_activity&)
This is due to non-const copy constructors (see this), which some C++ compilers just kludge for you with auto pointer magic... and others don't (like recent XCode GCC).
To fix this change:
pldata.h:113 player_activity(player_activity ©)
to:
pldata.h:113 player_activity(player_activity const ©)
You'll also need to change:
npc.h:197 npc_opinion(npc_opinion ©)
to:
npc.h:197 npc_opinion(npc_opinion const ©)
And, finally, force a 32-bit executable:
Makefile:8 OTHERS = -O3 -m32
Compile
Mac OS doesn't have apt-get, so you'll need something like Fink or MacPorts to get that. Other than that, the setup is pretty much the same as with Linux.
Now, let's install the dependencies we'll need. It may ask you to type in your password or Y to confirm. Do it and continue.
sudo apt-get install libncurses5-dev libncursesw5-dev g++ git-core
This is it. Now to pull the source. You're likely in your "home" or "root" directory in the terminal. You can use "ls" to list the directories and "cd" to move into them. Once you are where you want the source to be, type:
git clone git://github.com/TheDarklingWolf/Cataclysm-DDA.git
This'll make a directory called Cataclysm-DDA and pull the source into it. It might take a while.
Type:
cd Cataclysm-DDA
to move into the directory. Now type:
make
to compile it. If it fails, try:
make clean
If it works, try running the game with:
./cataclysm
If that also works, you're ready to mod.
Note: Mac OS's terminal is normally set to 8-bit colors. Set it to 16-bit colors to get the colors needed for Cataclysm. An alternative may be to check the "display bright colours for bold text" on in terminal preferences / text tab.
To update the game, move into the game directory and write:
git pull
Afterwards, type:
make clean
Then:
make
There, updated!