CBM: Medical: Difference between revisions

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{{header/Bionics}}
#redirect [[bionics]]
{{row/Bionics|CBM: Medical|12|8200|c_ltred|6|"Compact Bionics Module containing several upgrades designed to provide the user with medical attention in the field."|bio_painkiller, bio_nanobots, bio_blood_anal, bio_blood_filter}}
|}
 
{{:Sensory Dulling}}
 
{{Bionic|bio_nanobots|Repair Nanobots|false|true|5|0|Inside your body is a fleet of tiny dormant robots.  Once charged from your energy banks, they will flit about your body, repairing any damage.}}
 
The Repair Nanobots [[bionics|bionic]] allows the user to heal up for 5 power. It heals all body parts on 4 points at the same time, but it does not remove pain or cure diseases.
 
Having a large amount of power, the [[Ethanol Burner]] or the [[Internal Furnace]] bionic, and this bionic basically obsoletes [[first aid kit]]s and [[bandage]]s, so as long as you have a good supply of alcohol or something burnable. Be careful with drinking too much alcohol, as it will incur a penalty on your stats. Also, this bionic drains a large amount of power if you use it exclusively to fully heal yourself when nearing death, so carrying some medical equipment, and having high [[first aid skill]] is still a great backup plan for healing.
 
{{Bionic|bio_blood_anal|Blood Analysis|false|true|1|0|Small sensors have been implanted in your heart, allowing you to analyse your blood.  This will detect many illnesses, drugs, and other conditions.}}
 
{{:Blood Filter}}
{{CBMbar}}

Revision as of 11:16, 18 September 2013

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