Construction: Difference between revisions
(Changed "carpentry" to "construction") |
(updated to latest github version, changed the table a bit so it matches wiki standard table format, added stub warning) |
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{{stub}} | |||
Use {{k|*}} to display the construction screen. | Use {{k|*}} to display the construction screen. | ||
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== List of constructions == | == List of constructions == | ||
{| border="1" cellpadding="3" class="va-table" style="border-collapse: collapse" | |||
|-style="background-color: | {| border="1" cellpadding="3" class="va-table sortable" style="border-collapse: collapse; border: 1px dashed white; margin: 1em 0" | ||
|-style="background-color:lightgreen" | |||
! Action | ! Action | ||
! <abbr title="Difficulty">D</abbr><br> | ! <abbr title="Difficulty">D</abbr><br> | ||
! Description | ! scope="col"| Description | ||
! Creates tile | ! scope="col"|Creates tile | ||
! <abbr title="Crafting time in minutes (1 min = 10 turns)">T</abbr><br> | ! scope="col"|<abbr title="Crafting time in minutes (1 min = 10 turns)">T</abbr><br> | ||
! Tools | ! scope="col"|Tools | ||
! Materials | ! scope="col"|Materials | ||
|- | |- | ||
|rowspan="2"| Dig Pit | |rowspan="2" scope="row"| '''Dig Pit''' | ||
|rowspan="2"| 0 | |rowspan="2" align="center"|0 | ||
|rowspan="2"| <!-- &construct::able_dig, &construct::done_nothing --> Creates [[traps#pit|pit trap]] on any diggable tile | |rowspan="2"|<!-- &construct::able_dig, &construct::done_nothing --> Creates [[traps#pit|pit trap]] on any diggable tile in two steps | ||
| shallow pit || 10 || shovel || | |1: shallow pit ||align="center"|10 || shovel OR stone shovel OR digging stick || | ||
|- | |- | ||
| pit || 10 || shovel || | |style="border-top: 1px dashed gray;"|2: pit || style="border-top: 1px dashed gray;" align="center"|10 || style="border-top: 1px dashed gray;"|shovel OR stone shovel OR digging stick ||style="border-top: 1px dashed gray;"| | ||
|- | |- | ||
| Spike Pit || 0 | | scope="row"|'''Spike Pit''' || align="center"|0 | ||
| <!-- &construct::able_pit, &construct::done_nothing --> Changes | | <!-- &construct::able_pit, &construct::done_nothing --> Changes pit trap into [[traps#spiked pit|spiked pit trap]] | ||
| spiked pit || 5 || || 4x wood spear | | spiked pit || align="center"|5 || || 4x wood spear | ||
|- | |- | ||
| rowspan="2"| Fill Pit | | rowspan="2" scope="row"| '''Fill Pit''' | ||
| rowspan="2"| 0 | | rowspan="2" align="center"|0 | ||
| rowspan="2"| <!-- &construct::able_pit, &construct::done_nothing --> Removes [[traps#pit|pit trap]] | | rowspan="2"|<!-- &construct::able_pit, &construct::done_nothing --> Removes [[traps#pit|pit trap]] in two steps | ||
| shallow pit || 5 || shovel || | | 1: shallow pit || align="center"|5 || shovel OR stone shovel || | ||
|- | |- | ||
| dirt || 5 || shovel || | | style="border-top: 1px dashed gray;"|2: dirt ||style="border-top: 1px dashed gray;" align="center"|5 ||style="border-top: 1px dashed gray;"| shovel OR stone shovel ||style="border-top: 1px dashed gray;"| | ||
|- | |- | ||
| Chop Down Tree | | scope="row"| '''Chop Down Tree''' | ||
| 0 | | align="center"|0 | ||
| <!-- &construct::able_tree, &construct::done_tree --> Creates 1-8 log tiles in asked direction, but destroying original underneath tiles which is [[noise| | | <!-- &construct::able_tree, &construct::done_tree --> Creates 1-8 log tiles in asked direction, but destroying original underneath tiles which is [[noise|noisy]].<!-- 40 points in each tile --> | ||
| dirt || 10 || wood | | dirt || align="center"|10 || wood axe OR chainsaw (on) OR stone axe | ||
|- | |- | ||
| Chop Up Log | | scope="row"| '''Chop Up Log''' | ||
| 0 | | align="center"|0 | ||
| <!-- &construct::able_log, &construct::done_log --> Converts log tile into 10-20 two by four planks | | <!-- &construct::able_log, &construct::done_log --> Converts log tile into 10-20 two by four planks | ||
| dirt || 20 || wood | | dirt || align="center"|20 || wood axe OR chainsaw (on) OR stone axe | ||
|- | |- | ||
| | | scope="row"| '''Move Furniture''' || align="center"|-1 | ||
| <!-- &construct:: | | <!-- &construct::able_furniture, &construct::done_furniture --> Moves the selected furniture object one tile in the desired direction | ||
| | | null || align="center"|5 || || | ||
|- | |- | ||
| | | scope="row"| '''Clean Broken Window''' || align="center"|0 | ||
| <!-- &construct:: | | <!-- &construct::able_broken_window, &construct::done_nothing --> Removes sharp fragments of glass from broken window. | ||
| empty window || | | empty window || align="center"|5 || || | ||
| | |||
| | |||
|- | |- | ||
| Repair Door || 1 | | scope="row"| '''Repair Door''' || align="center"|1 | ||
| <!-- &construct::able_door_broken, &construct::done_nothing --> Repair broken wooden door (not an empty door frame). | | <!-- &construct::able_door_broken, &construct::done_nothing --> Repair broken wooden door (not an empty door frame). | ||
| closed wood door || 10 || hammer | | closed wood door || align="center"|10 || hammer OR stone hammer OR hatchet OR nail gun | ||
| | | | ||
* 3x two by four | * 3x two by four | ||
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|- | |- | ||
| Board Up Door || 0 | | scope="row"| '''Board Up Door''' || align="center"|0 | ||
| <!-- &construct::able_door, &construct::done_nothing --> Reinforces closed, opened, broken or locked wooden door. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | | <!-- &construct::able_door, &construct::done_nothing --> Reinforces closed, opened, broken or locked wooden door. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | ||
| boarded up door || 8 || hammer | | boarded up door || align="center"|8 || hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun | ||
| | | | ||
* 4x two by four | * 4x two by four | ||
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|- | |- | ||
| Board Up Window || 0 | | scope="row"| '''Board Up Window''' || align="center"|0 | ||
| <!-- &construct::able_window, &construct::done_nothing --> Reinforces window, empty window or window frame. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | | <!-- &construct::able_window, &construct::done_nothing --> Reinforces window, empty window or window frame. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | ||
| boarded up window || 5 || hammer | | boarded up window || align="center"|5 || hammer OR sledge hammer OR primitive hammer OR hatchet OR nail gun | ||
| | | | ||
* 4x two by four | * 4x two by four | ||
* 8x nails | * 8x nails | ||
|- | |- | ||
|rowspan="2"| Build | |rowspan="3" scope="row"| '''Build Window''' | ||
|rowspan="2"| 2 | |rowspan="3" align="center"| 2 | ||
|rowspan="2"| <!-- &construct::able_empty, &construct::done_nothing --> | |rowspan="3"| <!-- &construct::able_empty, &construct::done_nothing -->Builds a window in three steps | ||
| | |1: empty window frame || align="center"|10 || hammer OR stone hammer OR hatchet OR nailgun || | ||
* 15x two by four OR 2x log | |||
* 30x nails | |||
|- | |||
| style="border-top: 1px dashed gray;"|2: window || style="border-top: 1px dashed gray;" align="center"|5 || style="border-top: 1px dashed gray;"|hammer OR stone hammer OR hatchet OR nail gun ||style="border-top: 1px dashed gray;"| | |||
* 1x sheet of glass | |||
|- | |||
| style="border-top: 1px dashed gray;"|3: closed window || style="border-top: 1px dashed gray;" align="center"|5 || style="border-top: 1px dashed gray;"|wood saw ||style="border-top: 1px dashed gray;"| | |||
* 4x nails | |||
* 2x sheet | |||
* 1x heavy stick | |||
|- | |||
|rowspan="2" scope="row"| '''Build Door''' | |||
|rowspan="2" align="center"| 2 | |||
|rowspan="2"| <!-- &construct::able_empty, &construct::done_nothing -->Builds a door in two steps | |||
|1: empty door frame || align="center"|15 || hammer OR stone hammer OR hatchet OR nailgun || | |||
* 12x two by four | |||
* 24x nails | |||
|- | |||
| style="border-top: 1px dashed gray;"|2: closed wood door || style="border-top: 1px dashed gray;" align="center"|15 || style="border-top: 1px dashed gray;"|hammer OR stone hammer OR hatchet OR nail gun ||style="border-top: 1px dashed gray;"| | |||
* 4x two by four | |||
* 12x nails | |||
|- | |||
|rowspan="2" scope="row"| '''Build Wire Fence''' | |||
|rowspan="2" align="center"| 3 | |||
|rowspan="2"| <!-- &construct::able_dig, &construct::done_nothing -->Builds a wire fence in two steps | |||
| 1: wire fence posts || align="center"|20 || hammer OR stone hammer OR hatchet OR rock || | |||
* 6x pipe | |||
* 8x scrap metal | |||
|- | |||
| style="border-top: 1px dashed gray;"|2: wire fence || style="border-top: 1px dashed gray;" align="center"|20 ||style="border-top: 1px dashed gray;"| ||style="border-top: 1px dashed gray;"| | |||
* 15x wire | |||
|- | |||
| rowspan="2" scope="row"|'''Realign Fence''' | |||
| rowspan="2" align="center"|0 | |||
| rowspan="2"|<!-- &construct::able_chainlink, &construct::done_nothing -->Realigns a wire fence either vertically or horizontally | |||
| 1: align horizontally ||align="center"|0 || || | |||
|- | |||
| style="border-top: 1px dashed gray;"|2: align vertically ||style="border-top: 1px dashed gray;" align="center"|0 ||style="border-top: 1px dashed gray;"| ||style="border-top: 1px dashed gray;"| | |||
|- | |||
| scope="row"|'''Build Wire Gate''' || align="center"|3 | |||
| <!-- &construct::able_between_walls, &construct::done_nothing -->Creates a wire gate | |||
| wire fence gate || align="center"|15 || | |||
| | | | ||
* | * 20x wire | ||
* | * 3x chunk of steel OR 12x scrap metal | ||
* 6x pipe | |||
|- | |- | ||
| | | scope="row"|'''Build Roof''' || align="center"|4 | ||
| <!-- &construct::able_between_walls, &construct::done_nothing -->Creates a floor and a roof, prevents damage from acid rain. | |||
| floor || align="center"|40 || hammer OR stone hammer OR hatchet OR nail gun | |||
| | | | ||
* | * 8x two by four | ||
* | * 40x nails | ||
|- | |- | ||
| | | scope="row"|'''Build Bulletin Board''' || align="center"|0 | ||
| | | <!-- &construct::able_empty, &construct::done_nothing -->Creates a bulletin board to designate a base, which allows [[NPC]]s to be ordered to move and protect it. | ||
| bulletin board || align="center"|10 || wood saw OR hammer OR hatchet OR nail gun | |||
| | | | ||
* 4x two by four | |||
* 8x nails | |||
|- | |- | ||
| | | scope="row"|'''Build Dresser''' || align="center"|1 | ||
| <!-- &construct::able_indoors, &construct::done_nothing -->Creates a dresser | |||
| dresser || align="center"|20 || wood saw OR hammer OR stone hammer OR hatchet OR nail gun | |||
| | |||
* 8x nails | |||
* 6x two by four | |||
|- | |- | ||
| | | scope="row"|'''Build Bookcase''' || align="center"|1 | ||
| | | <!-- &construct::able_indoors, &construct::done_nothing -->Creates a bookcase | ||
| bookcase || align="center"|20 || wood saw OR hammer OR stone hammer OR hatchet OR nail gun | |||
| | | | ||
* 16x nails | |||
* 12x two by four | |||
|- | |- | ||
| | | scope="row"|'''Build Makeshift Bed''' || align="center"|1 | ||
| <!-- &construct::able_indoors, &construct::done_nothing -->Creates a makeshift bed | |||
| makeshift bed || align="center"|20 || hammer OR stone hammer OR hatchet OR nail gun | |||
| | | | ||
* | * 8x nails | ||
* | * 10x two by four | ||
* 1x sheet | |||
|- | |||
| scope="row"|'''Tape up window''' || align="center"|0 | |||
| <!-- &construct::able_window, &construct::done_tape -->Covers a window with duct tape, so it obscures line of sight and reduces the leaking of human odor outside | |||
| <!-- t_null --> || align="center"|2 || || | |||
* 50x duct tape | |||
|- | |- | ||
| | | scope="row"|'''Deconstruct Furniture''' | ||
| align="center"|0 | |||
| <!-- &construct::able_deconstruct, &construct::done_deconstruct -->Disassembles a furniture object to it's construction components | |||
| <!-- t_null --> || align="center"|20 | |||
| | |||
* hammer OR stone hammer OR hatchet OR nailgun | |||
* screwdriver OR integrated toolset | |||
| | | | ||
|- | |- | ||
| | | scope="row"|'''Start vehicle construction''' | ||
| | | align="center"|0 | ||
| | | <!-- &construct::able_empty, &construct::done_vehicle -->To start building a vehicle from scratch | ||
| | | <!-- t_null --> || align="center"|10 || || | ||
* 1x steel frame | |||
|- | |- | ||
| | | scope="row"|'''Fence Posts''' || align="center"|0 | ||
| <!-- &construct:: | | <!-- &construct::able_dig, &construct::done_nothing -->Creates a fence post | ||
| | | fence post || align="center"|5 || hammer OR stone hammer OR shovel OR stone shovel OR rock OR hatchet OR wood axe OR stone axe | ||
| | | | ||
* | * 2x wood spear | ||
|- | |- | ||
| | | scope="row"|'''Build Wood Stove''' || align="center"|0 | ||
| 0 | | <!-- &construct::able_empty, &construct::done_nothing -->Creates a wood stove | ||
| <!-- &construct::able_empty, &construct:: | | wood stove || align="center"|10 || hack saw | ||
| | | | ||
* 1x metal tank | |||
* 1x pipe | |||
|} | |} | ||
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In CONSTRUCT you define name as it appears in the menu (30 characters or less), difficulty (what level of construction [[skill]] that requires), condition- and post-construction-functions (see [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/construction.h construction.h] for options, and later in construction.cpp for definitions). | In CONSTRUCT you define name as it appears in the menu (30 characters or less), difficulty (what level of construction [[skill]] that requires), condition- and post-construction-functions (see [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/construction.h construction.h] for options, and later in construction.cpp for definitions). | ||
In | In you define what map tile will be placed there (see [https://raw.github.com/TheDarklingWolf/Cataclysm-DDA/master/mapdata.h mapdata.h]) and time that it takes to finish this (in ''minutes'', 10 turns = 1 minute) | ||
In TOOL you define what tools are needed and if it should be used up. Tools are always will be kept, because tools with charges are not set in constructions yet. | In TOOL you define what tools are needed and if it should be used up. Tools are always will be kept, because tools with charges are not set in constructions yet. |
Revision as of 13:25, 4 April 2013
This page is not complete enough; please help if you can. |
Use * to display the construction screen.
Both items in your inventory and all items in 2 square radius are available as construction tools and components. If items needed can be found in both your inventory and on the ground, you will be prompted as to which items you want to use in your crafting.
A completed construction trains character's construction skill by [construction difficulty] * 10 points (or 10 points for a zero difficulty).
List of constructions
Action | D |
Description | Creates tile | T |
Tools | Materials |
---|---|---|---|---|---|---|
Dig Pit | 0 | Creates pit trap on any diggable tile in two steps | 1: shallow pit | 10 | shovel OR stone shovel OR digging stick | |
2: pit | 10 | shovel OR stone shovel OR digging stick | ||||
Spike Pit | 0 | Changes pit trap into spiked pit trap | spiked pit | 5 | 4x wood spear | |
Fill Pit | 0 | Removes pit trap in two steps | 1: shallow pit | 5 | shovel OR stone shovel | |
2: dirt | 5 | shovel OR stone shovel | ||||
Chop Down Tree | 0 | Creates 1-8 log tiles in asked direction, but destroying original underneath tiles which is noisy. | dirt | 10 | wood axe OR chainsaw (on) OR stone axe | |
Chop Up Log | 0 | Converts log tile into 10-20 two by four planks | dirt | 20 | wood axe OR chainsaw (on) OR stone axe | |
Move Furniture | -1 | Moves the selected furniture object one tile in the desired direction | null | 5 | ||
Clean Broken Window | 0 | Removes sharp fragments of glass from broken window. | empty window | 5 | ||
Repair Door | 1 | Repair broken wooden door (not an empty door frame). | closed wood door | 10 | hammer OR stone hammer OR hatchet OR nail gun |
|
Board Up Door | 0 | Reinforces closed, opened, broken or locked wooden door. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | boarded up door | 8 | hammer OR sledge hammer OR stone hammer OR hatchet OR nail gun |
|
Board Up Window | 0 | Reinforces window, empty window or window frame. Boards can be pried out with crowbar or hammer (boards and nails will be fully returned). | boarded up window | 5 | hammer OR sledge hammer OR primitive hammer OR hatchet OR nail gun |
|
Build Window | 2 | Builds a window in three steps | 1: empty window frame | 10 | hammer OR stone hammer OR hatchet OR nailgun |
|
2: window | 5 | hammer OR stone hammer OR hatchet OR nail gun |
| |||
3: closed window | 5 | wood saw |
| |||
Build Door | 2 | Builds a door in two steps | 1: empty door frame | 15 | hammer OR stone hammer OR hatchet OR nailgun |
|
2: closed wood door | 15 | hammer OR stone hammer OR hatchet OR nail gun |
| |||
Build Wire Fence | 3 | Builds a wire fence in two steps | 1: wire fence posts | 20 | hammer OR stone hammer OR hatchet OR rock |
|
2: wire fence | 20 |
| ||||
Realign Fence | 0 | Realigns a wire fence either vertically or horizontally | 1: align horizontally | 0 | ||
2: align vertically | 0 | |||||
Build Wire Gate | 3 | Creates a wire gate | wire fence gate | 15 |
| |
Build Roof | 4 | Creates a floor and a roof, prevents damage from acid rain. | floor | 40 | hammer OR stone hammer OR hatchet OR nail gun |
|
Build Bulletin Board | 0 | Creates a bulletin board to designate a base, which allows NPCs to be ordered to move and protect it. | bulletin board | 10 | wood saw OR hammer OR hatchet OR nail gun |
|
Build Dresser | 1 | Creates a dresser | dresser | 20 | wood saw OR hammer OR stone hammer OR hatchet OR nail gun |
|
Build Bookcase | 1 | Creates a bookcase | bookcase | 20 | wood saw OR hammer OR stone hammer OR hatchet OR nail gun |
|
Build Makeshift Bed | 1 | Creates a makeshift bed | makeshift bed | 20 | hammer OR stone hammer OR hatchet OR nail gun |
|
Tape up window | 0 | Covers a window with duct tape, so it obscures line of sight and reduces the leaking of human odor outside | 2 |
| ||
Deconstruct Furniture | 0 | Disassembles a furniture object to it's construction components | 20 |
|
||
Start vehicle construction | 0 | To start building a vehicle from scratch | 10 |
| ||
Fence Posts | 0 | Creates a fence post | fence post | 5 | hammer OR stone hammer OR shovel OR stone shovel OR rock OR hatchet OR wood axe OR stone axe |
|
Build Wood Stove | 0 | Creates a wood stove | wood stove | 10 | hack saw |
|
Construction.cpp
The syntax is quite simple:
CONSTRUCT("Build Wall", 2, &construct::able_empty, &construct::done_nothing); STAGE(t_wall_half, 10); TOOL(itm_hammer, itm_hatchet, itm_nailgun, NULL); COMP(itm_2x4, 10, NULL); COMP(itm_nail, 20, NULL); STAGE(t_wall_wood, 10); TOOL(itm_hammer, itm_hatchet, itm_nailgun, NULL); COMP(itm_2x4, 10, NULL); COMP(itm_nail, 20, NULL);
In CONSTRUCT you define name as it appears in the menu (30 characters or less), difficulty (what level of construction skill that requires), condition- and post-construction-functions (see construction.h for options, and later in construction.cpp for definitions).
In you define what map tile will be placed there (see mapdata.h) and time that it takes to finish this (in minutes, 10 turns = 1 minute)
In TOOL you define what tools are needed and if it should be used up. Tools are always will be kept, because tools with charges are not set in constructions yet.
Multiply items in one TOOL can substitute each other, if you want a recipe to need two tools at a time you need a second TOOL line.
In COMP you define which and how much components the recipe uses, if you want a recipe to need two different components at a time you need a second COMP line.
TOOL and COMP both have to end in ,NULL);