Controls: Difference between revisions

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== Default key bindings ==
== Default key bindings ==
All the listed key binds are case sensitive (so an {{k|a}} is different from an {{k|A}}, etc).
All the listed key binds are case sensitive (so an {{k|a}} is different from an {{k|A}}, etc).


=== Movement ===
=== Movement ===
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| align="center"|''<Unbound>'' || align="center"|{{k|J}}|| align="center"|''<Unbound>''
| align="center"|''<Unbound>'' || align="center"|{{k|J}}|| align="center"|''<Unbound>''
|}
|}


=== Environment interaction ===
=== Environment interaction ===

Revision as of 10:05, 17 September 2013

Controls can be customized in the ?1 menu. The current key bindings are stored in the data/keymap.txt file. To revert back to defaults just delete it.

You can find a list for all vehicle controls in the vehicles page.

Default key bindings

All the listed key binds are case sensitive (so an a is different from an A, etc).

Movement

NW N NE
7 or y 8 or k or UP 9 or u
W PAUSE E
4 or h or LEFT 5 or . 6 or l or RIGHT
SW S SE
1 or b 2 or j or DOWN 3 or n

> - Descend stairs

< - Ascend stairs

Shift view

You can permanently shift the centering of the viewport by using these keys:

SHIFT NW SHIFT N SHIFT NE
<Unbound> K <Unbound>
SHIFT W CENTER VIEW SHIFT E
H G L
SHIFT SW SHIFT S SHIFT SE
<Unbound> J <Unbound>

Environment interaction

o - Open door or window [Hint] c - Close door or window [Hint]
s - Smash nearby object / Vehicle handbrake [Hint] e - Examine or interact with nearby world object [Hint].
/ - Advanced inventory management [Hint] , or g - Pick item(s) up [Hint]
G - Grab a nearby vehicle / Release vehicle [Hint] B - Butcher a corpse [Hint]
C - Chat with an NPC [Hint] ; or x - Look around
X - Peek around corners V - List all items around the player [Hint]

Inventory and quasi-inventory interaction

i - Open your inventory I - Compare two items [Hint]
= - Swap inventory letters [Hint] a - Apply or use an item [Hint]
A - Apply or use currently wielded item W - Wear item
T - Take off worn item E - Eat/Drink/Consume item [Hint]
R - Read a book or a magazine w - Wield item [Hint]
_ - Select unarmed style [Hint] r - Reload wielded item [Hint]
U - Unload or empty wielded item [Hint] t - Throw item [Hint]
f - Fire wielded item [Hint] <Unbound> - Burst-fire wielded item [Hint]
F - Toggle attack mode of wielded item [Hint] d - Drop item [Hint]
D - Drop item to adjacent tile [Hint] p - View/Activate/Install bionics
+ - Re-layer armour/clothing [Hint]

Long term and special actions

| - Wait for several minutes [Hint] & - Craft items
- - Re-craft last recipe <Unbound> - Craft for as long as possible
* - Construct terrain ( - Disassemble items
$ - Sleep [Hint] ^ - Control vehicle [Hint]
! - Toggle Safemode " - Toggle Auto-Safemode
' - Ignore nearby enemy S - Save and quit [Hint]
<Unbound> - Quicksave Q - Commit suicide [Hint]

Info screens

@ - View player info m - View map
M - View missions # - View factions
) - View kill count v - View morale
P - View message log ? - View help

Debug functions

<Unbound> - Debug menu <Unbound> - View scentmap
~ - Toggle debug messages

Unlisted key bindings

ESC or SPACE - Exit dialog or screen / Cancel

, - Select/Deselect all items [Hint]

Further controls and procedures

Here you'll find some actions and procedures that aren't obvious or simply not explained anywhere else.

Remove wielded item

To remove the item you're currently wielding so your hands are empty (fists) go through the following key sequence:

  1. Press w
  2. Press -

If you previously selected a martial arts style through _ it'll revert to that MA style instead.

In any case, the currently wielded item will be automatically placed in your inventory, or you'll be asked if you want to drop it if there's no space left.

Dropping Items

Single items

Dropping an item from the inventory screen will always drop a single item.

Dropping Partial Stacks

  1. Press d or D to drop the items and display the inventory screen
  2. Type the number of items you want to drop
  3. Press again the key of the inventory item you want to divide (in some cases, this will cause the item letter to be displayed as #)
  4. Press RETURN

Picking up Items

Pressing , twice selects all items. Currently this functionality cannot be reassigned to another key.

Controlling Skill Gain

  1. Open the @ Character Status screen
  2. Use TAB to navigate to the SKILLS section.
  3. Use the arrow keys to navigate the SKILLS list.
  4. Press SPACE when having selected the skill you want to freeze skill-gain.
  5. Press that key again to reactivate it.

Debug keys

Note: Use of these keys is essentially CHEATING, unless you are in a situation caused by bugs (e.g. spawning in a windowless doorless room) or testing game features.

~ — Toggle debug messages.

ZWish menu. open's up a list and asks you what Debug you want to do.

1: Wish for an item. — type /hammer to search for "hammer", then press > and < to cycle through jackhammer, hammer, sledge hammer, etc. Note, that you cannot use escape, arrows or backspace keys while entering filter, use > and < to break it.
2: Teleport - Short Range — moves to a random nearby position, it uses teleporter function, so teleglow disease will be gained and there is a risk of lethal outcome.
3: Teleport - Long Range — asks to what map square you wanna move, then place randomly there.
4: Reveal map
5: Spawn NPC
6: Spawn Monster — it works the same as item wishing for the most part; pressing f will let you make the monster friendly if you want. After making your selection, move the cursor to pick a location to place the monster.
7: Check game state...
8: Kill NPCs
9: Mutate — allow to toggle your traits & mutations. If "NULL trait!" selected (the first string), it initiates a random mutation.
0: Spawn a vehicle
a: Increase all skills by 3
b: Learn all melee styles
c: Check NPC
d: Spawn Artifact — creates natural artifact and forms anomaly around it.
e: Cancel

UnboundScent map. Asks you what scent sensitivity you would like to view your surrounding with (0-9, 1 greatest smeller, 9 dullest nose, 0 divides by 0, causing a crash). Shows the trace that forms around you as you linger in a building or move through town.