Melee Weapons: Difference between revisions

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(updated category)
(changed into table which can be sorted, love Sharp xox P.S. hope I didn't break anything)
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Item is considered two-handed if its weight in 4 times more that current character's strength. All non-pistol firearms are two-handed, regardless of their other attributes.
Item is considered two-handed if its weight in 4 times more that current character's strength. All non-pistol firearms are two-handed, regardless of their other attributes.


{{Header/Items}}
* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
* '''<span style="color:darkgreen">Green weight</span>''' means that item is one-handed for a character with 8 strength.
 
<table cellpadding="3" class="sortable" style="border-collapse: collapse; margin: 1em 0">
<tr style="background-color:lightgreen">
<th class="unsortable" style="background-color: white; border: 1px solid white"></th>
<th style="border: 1px solid #aaa; border-left-color: white; text-align:left"> Name </th>
<th style="border: 1px solid #aaa"> <abbr title="Rarity">R</abbr><br> </th>
<th style="border: 1px solid #aaa"> Price<br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Material">Mat.</abbr><br> </th>
<th style="border: 1px solid #aaa"> <abbr title="Volume">Vo</abbr><br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight">We</abbr><br> </th>
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Bash damage">Ba</abbr><br> </th>
<th style="border: 1px solid #aaa"> Cut<br> </th>
<th style="border: 1px solid #aaa; border-right-color: #333"> Hit<br> </th>
<th style="border: 1px solid #aaa"> Flags<br> </th>
<th class="unsortable" style="border: 1px solid #aaa; border-right-color: white;"> Description / Notes </th>
</tr>
{{row/Items|rock|40|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}
{{row/Items|rock|40|0|*|c_ltgray|STONE|MNULL|1|3|12|0|-2|0|A rock the size of a baseball. Makes a decent melee weapon, and is also good for throwing at enemies.}}


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{{row/Items|adamantite claws|0|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
{{row/Items|adamantite claws|0|0|{|c_pink|STEEL|MNULL|2|0|8|16|4|STAB UNARMED_WEAPON NO_UNWIELD
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Adamantium Claws]] bionic. }}
|"Short and sharp claws made from a high-tech metal."<br>Item generated by [[Adamantium Claws]] bionic. }}
</table>

Revision as of 01:23, 19 April 2013

This page is not complete enough; please help if you can.

Anything that can be considered a weapon for melee/throwing purposes.

Attributes

  • 1 volume is about the size of fist, maybe a little smaller or larger.
  • 1 weight is around a quarter-pound (~100 g).
  • A weapon's speed is calculated from its volume and weight, according to the formula:
moves per attack = 65 + (4 x weapon's volume) + (2 x weapon's weight)

Item is considered two-handed if its weight in 4 times more that current character's strength. All non-pistol firearms are two-handed, regardless of their other attributes.

  • Green weight means that item is one-handed for a character with 8 strength.
Name R
Price
Mat.
Vo
We
Ba
Cut
Hit
Flags
Description / Notes
0 rock 40 c_ltgray / stone MNULL 1 3 12 0
0 heavy stick 95 c_brown / wood MNULL 6 10 12 0
24 broom 30 c_blue / plastic MNULL 10 8 6 0
120 sledge hammer 6 c_brown / wood IRON 18 38 40 0
95 hatchet 10 c_ltgray / iron WOOD 6 7 12 12
80 nail board 5 c_ltred / wood MNULL 6 6 16 6
160 nail bat 60 c_ltred / wood MNULL 12 10 28 6
45 pot 25 c_ltgray / iron MNULL 8 6 9 0
50 frying pan 25 c_ltgray / iron MNULL 6 6 14 0
15 butter knife 90 c_ltcyan / steel MNULL 1 2 2 1
80 two by four 60 c_ltred / wood MNULL 6 6 14 0
30 muffler 30 c_ltgray / iron MNULL 20 20 19 0
75 pipe 20 c_dkgray / steel MNULL 4 10 13 0
160 baseball bat 60 c_ltred / wood MNULL 12 10 28 0
160 aluminium bat 60 c_ltred / steel MNULL 10 6 24 0
40 wood spear 5 c_ltred / wood MNULL 5 3 4 18
175 expandable baton 8 c_blue / steel MNULL 1 4 12 0
70 bee sting 5 c_dkgray / flesh MNULL 1 0 0 18
90 wasp sting 5 c_dkgray / flesh MNULL 1 0 0 22
160 walking cane 10 c_ltred / wood MNULL 8 7 10 0
1000 mace 20 c_dkgray / iron WOOD 10 18 36 0
1200 morningstar 10 c_dkgray / iron WOOD 11 20 32 4
80 pool cue 4 c_red / wood MNULL 14 5 12 0
30 pool ball 40 c_blue / stone MNULL 1 3 12 0
0 spike 0 c_cyan / steel MNULL 2 2 2 10
280 blade 5 c_blue / iron MNULL 8 10 6 10
75 rebar 20 c_ltred / iron MNULL 6 10 13 0
40 wooden javelin 5 c_ltred / wood MNULL 5 3 6 22
130 crowbar 18 c_ltblue / iron MNULL 4 9 16 3
90 hoe 30 c_brown / iron WOOD 14 14 12 10
100 shovel 40 c_brown / iron WOOD 16 18 15 5
350 chainsaw (off) 7 c_red / iron PLASTIC 12 40 10 0
350 chainsaw (on) 0 c_red / iron PLASTIC 12 40 4 70
890 jackhammer 2 c_magenta / iron MNULL 13 54 20 6
890 jacqueshammer 2 c_magenta / iron MNULL 13 54 20 6
40 X-Acto knife 10 c_dkgray / iron PLASTIC 1 0 0 14
40 scalpel 48 c_cyan / steel MNULL 1 0 0 18
280 machete 5 c_blue / iron MNULL 8 14 6 28
980 katana 2 c_ltblue / steel MNULL 16 16 4 45
140 knife spear 5 c_ltred / wood STEEL 6 6 2 28
980 rapier 3 c_ltblue / steel MNULL 6 9 5 28
2000 awl pike 5 c_ltcyan / iron WOOD 14 18 8 50
1200 broadsword 30 c_cyan / iron MNULL 7 11 8 35
100 makeshift machete 0 c_ltgray / iron MNULL 7 12 4 15
100 makeshift halberd 0 c_ltgray / iron MNULL 13 17 4 15
25 steak knife 85 c_ltcyan / steel MNULL 1 2 2 10
80 butcher knife 10 c_cyan / steel MNULL 3 6 4 18
100 combat knife 14 c_blue / steel PLASTIC 2 2 2 22
40 wood saw 15 c_cyan / iron WOOD 7 3 -6 1
105 wood axe 8 c_ltgray / wood IRON 17 15 24 18
65 hack saw 17 c_ltcyan / iron MNULL 4 2 1 1
0 adamantite claws 0 c_pink / steel MNULL 2 0 8 16