Template:Firearm: Difference between revisions
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|data5={{SKtoname1|{{{skill|}}}}} | |data5={{SKtoname1|{{{skill|}}}}} | ||
|label6=Damage Bonus | |label6=<abbr title="Bonus damage applied when firing at unarmored targets.">Damage Bonus</abbr> | ||
|data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{{damage|0}}}</span> | |data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{{damage|0}}}</span> | ||
|label7=Range Bonus | |label7=<abbr title="Bonus to the maximum distance (in tiles) the fired round can travel.">Range Bonus</abbr> | ||
|data7=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{{range|0}}}</span> | |data7=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{{range|0}}}</span> | ||
|label8=Dispersion Bonus | |label8=[[Dispersion|Dispersion Bonus]] | ||
|data8=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{{dispersion|}}}{{{accuracy|}}}</span> | |data8=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{{dispersion|}}}{{{accuracy|}}}</span> | ||
|label9=Recoil Bonus | |label9=[[Recoil|Recoil Bonus]] | ||
|data9=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{{recoil|0}}}</span> | |data9=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{{recoil|0}}}</span> | ||
Revision as of 08:16, 16 October 2013
/ Firearm | |
General | |
---|---|
Materials | unknown |
Volume | 0 |
Weight | 0 gr |
As a Firearm | |
Damage Bonus | 0 |
Range Bonus | 0 |
Dispersion Bonus | |
Recoil Bonus | 0 |
Ammunition | none |
Clip size | 1 |
Other | |
Price | 0 $ |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
“ A weapon ”