Template:Firearm: Difference between revisions
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|data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{{damage|0}}}</span> | |data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{{damage|0}}}</span> | ||
|label7=<abbr title="Bonus | |label7=<abbr title="Bonus damage applied when firing at armored targets.">AP Bonus</abbr> | ||
|data7=<span style="color:{{#ifexpr: {{{ | |data7=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{{pierce|0}}}</span> | ||
|label8= | |label8=<abbr title="Bonus to the maximum distance (in tiles) the fired round can travel.">Range Bonus</abbr> | ||
|data8=<span style="color:{{#ifexpr: {{{ | |data8=<span style="color:{{#ifexpr: {{{range|0}}} > 0 |green|{{#ifexpr: {{{range|0}}} < 0 |darkred|lightgray}}}}">{{{range|0}}}</span> | ||
|label9=[[ | |label9=[[Dispersion|Dispersion Bonus]] | ||
|data9=<span style="color:{{#ifexpr: {{{ | |data9=<span style="color:{{#ifexpr: {{{dispersion|0}}} > 0 or {{{accuracy|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 or {{{accuracy|0}}} < 0|green|lightgray}}}}">{{{dispersion|}}}{{{accuracy|}}}</span> | ||
|label10=[[ | |label10=[[Recoil|Recoil Bonus]] | ||
|data10={{ | |data10=<span style="color:{{#ifexpr: {{{recoil|0}}} > 0 |darkred|{{#ifexpr: {{{recoil|0}}} < 0 |green|lightgray}}}}">{{{recoil|0}}}</span> | ||
|label11= | |label11=[[Ammunition]] | ||
|data11={{{ | |data11={{ATtoname1|{{{ammotype|none}}}}} | ||
|label12= | |label12=Clip size | ||
|data12={{ | |data12={{{clip|0}}} | ||
|label13= | |label13=Burst | ||
|data13={{{ | |data13={{#if: {{{burst|}}}|{{#ifexpr: {{{burst|}}}>0|{{{burst|}}} rounds}}}} | ||
|label14=Reload time | |||
|data14={{{reloadtime|}}} {{#if: {{{reloadtime|}}}|turns}} | |||
| | |header15=Other | ||
|label15= | |label15=Price | ||
|data15={{# | |data15={{#expr:{{{price|0}}}/10}} $ | ||
|label16= | |label16=Flags | ||
|data16={{#if:{{{ | |data16={{#if:{{{flag1|}}}|<abbr title="{{firearmflags|{{{flag1}}}}}">{{uc:{{{flag1}}}}}</abbr>|}}{{#if:{{{flag2|}}}|, <abbr title="{{firearmflags|{{{flag2}}}}}">{{uc:{{{flag2}}}}}</abbr>|}}{{#if:{{{flag3|}}}|, <abbr title="{{firearmflags|{{{flag3}}}}}">{{uc:{{{flag3}}}}}</abbr>|}}{{#if:{{{flag4|}}}|, <abbr title="{{firearmflags|{{{flag4}}}}}">{{uc:{{{flag4}}}}}</abbr>|}}{{#if:{{{flag5|}}}|, <abbr title="{{firearmflags|{{{flag5}}}}}">{{uc:{{{flag5}}}}}</abbr>|}}{{#if:{{{flag6|}}}|, <abbr title="{{firearmflags|{{{flag6}}}}}">{{uc:{{{flag6}}}}}</abbr>|}} | ||
| | |label17=Ammo Effects | ||
|data17={{#if:{{{ammo_effect1|}}}|<abbr title="{{ammoeffects|{{{ammo_effect1}}}}}">{{uc:{{{ammo_effect1}}}}}</abbr>|}}{{#if:{{{ammo_effect2|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect2}}}}}">{{uc:{{{ammo_effect2}}}}}</abbr>|}}{{#if:{{{ammo_effect3|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect3}}}}}">{{uc:{{{ammo_effect3}}}}}</abbr>|}}{{#if:{{{ammo_effect4|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect4}}}}}">{{uc:{{{ammo_effect4}}}}}</abbr>|}}{{#if:{{{ammo_effect5|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect5}}}}}">{{uc:{{{ammo_effect5}}}}}</abbr>|}}{{#if:{{{ammo_effect6|}}}|, <abbr title="{{ammoeffects|{{{ammo_effect6}}}}}">{{uc:{{{ammo_effect6}}}}}</abbr>|}} | |||
| | |header18=As a Melee Weapon | ||
|label18= | |label18=Bash Dmg | ||
|data18=<span style="color:{{#ifexpr: {{{ | |data18=<span style="color:{{#ifexpr: {{{bash|0}}} > 0 |green|{{#ifexpr: {{{bash|0}}} < 0 |darkred|lightgray}}}}">{{{bash|0}}}</span> | ||
|label19=To Hit | |label19=Cut Dmg | ||
| | |data19=<span style="color:{{#ifexpr: {{{cut|0}}} > 0 |green|{{#ifexpr: {{{cut|0}}} < 0 |darkred|lightgray}}}}">{{{cut|0}}}</span> | ||
|label20=To Hit | |||
|data20=<span style="color:{{#ifexpr: {{{tohit|0}}} > 0 |green|{{#ifexpr: {{{tohit|0}}} < 0 |darkred|lightgray}}}}">{{{tohit|<nowiki>+0</nowiki>}}}</span> | |||
}} | }} |
Revision as of 08:23, 16 October 2013
/ Firearm | |
General | |
---|---|
Materials | unknown |
Volume | 0 |
Weight | 0 gr |
As a Firearm | |
Damage Bonus | 0 |
AP Bonus | 0 |
Range Bonus | 0 |
Dispersion Bonus | |
Recoil Bonus | 0 |
Ammunition | none |
Clip size | 0 |
Other | |
Price | 0 $ |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
“ A weapon ”