Template:Header/Ammunition1: Difference between revisions
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<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of a single round">WU</abbr></th> | <th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of a single round">WU</abbr></th> | ||
<th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of the whole initial stack">WS</abbr></th> | <th style="border: 1px solid #aaa; border-right-color: #333"> <abbr title="Weight of the whole initial stack">WS</abbr></th> | ||
<th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Damage. Default damage done to unarmored targets."> | <th style="border: 1px solid #aaa; border-left-color: #333"> <abbr title="Damage. Default damage done to unarmored targets.">Dmg</abbr></th> | ||
<th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Ability to penetrate armored targets. The higher this value is, the better.">AP</abbr></th> | <th style="border: 1px solid #aaa"> <abbr title="Armor Piercing. Ability to penetrate armored targets. The higher this value is, the better.">AP</abbr></th> | ||
<th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th> | <th style="border: 1px solid #aaa"> <abbr title="Range. Maximum distance (in tiles) this round can travel when fired. The weapon used and any applied modifications might affect the final value of this parameter.">Rng</abbr></th> |
Revision as of 10:08, 16 October 2013
Name | Stack | Price | Type | Vo | WU | WS | Dmg | AP | Rng | Disp | Rec | Effects | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
= | 40mm concussive | 4 / -- | 400 | 40mm grenades | 1 | 238 | 952 | 5 | 0 | 40 | 30 | 225 | 6 |
COOKOFF, EXPLOSIVE, NEVER_MISFIRES |