Template:Firearm: Difference between revisions

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|data5={{SKtoname1|{{{skill|}}}}}
|data5={{SKtoname1|{{{skill|}}}}}


|label6=<abbr title="Bonus damage applied when firing at unarmored targets.">Damage Bonus</abbr>
|label6=<abbr title="Bonus cutting damage">Damage Bonus</abbr>
|data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{damage|0}}}>0|+}}{{{damage|0}}}</span>
|data6=<span style="color:{{#ifexpr: {{{damage|0}}} > 0 |green|{{#ifexpr: {{{damage|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{damage|0}}}>0|+}}{{{damage|0}}}</span>


|label7=<abbr title="Bonus damage applied when firing at armored targets.">AP Bonus</abbr>
|label7=<abbr title="Armor piercing bonus">AP Bonus</abbr>
|data7=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{pierce|0}}}>0|+}}{{{pierce|0}}}</span>
|data7=<span style="color:{{#ifexpr: {{{pierce|0}}} > 0 |green|{{#ifexpr: {{{pierce|0}}} < 0 |darkred|lightgray}}}}">{{#ifexpr:{{{pierce|0}}}>0|+}}{{{pierce|0}}}</span>



Revision as of 20:29, 17 October 2013

/ Firearm
General
Materials unknown
Volume 0
Weight 0 gr
As a Firearm
Damage Bonus 0
AP Bonus 0
Range Bonus 0
Dispersion Bonus
Recoil Bonus 0
Ammunition none
Clip size 0 rounds
Other
Price 0 $
As a Melee Weapon
Bash Dmg 0
Cut Dmg 0
To Hit +0
 A weapon