Encumbrance: Difference between revisions

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(Created page with "Encumberment affects your ability to fight and move around. It's increased by the amount and type of clothing items and gear you're currently wearing. While its negative i...")
 
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== Arms ==
== Arms ==
It affects your accuracy with ranged weapons.
It affects your accuracy with ranged weapons, which along [[dispersion]] and [[recoil]] increases the chances of missing a target.


Formulas:
Formulas:


* '''Ranged weapon accuracy''': <code>Base movement cost - (Arms Encumbrance Lvl * 5)</code>
* '''Ranged weapon accuracy''': <code>deviation += 2 * Arms Encumbrance Lvl + 4 * Eyes Encumbrance Lvl</code>


== Hands ==
== Hands ==

Revision as of 10:32, 18 October 2013

Encumberment affects your ability to fight and move around. It's increased by the amount and type of clothing items and gear you're currently wearing. While its negative impact can be countered with high skill and stat levels, low encumberment levels are always desired.

You can check your current encumbrance levels in your character (@) screen. Pressing the SPACEBAR and browsing the screen with the arrow keys will allow you to check the encumberment effects on specific body areas.

Torso

It affects your ability to fight in melee and swimming.

Formulas:

  • Melee skill: Melee Skill Lvl - Torso Encumbrance Lvl
  • Dodge skill: Dodge Skill Lvl - Torso Encumbrance Lvl
  • Swimming cost: Torso Encumbrance Lvl * (80 - Swimming Skill Lvl * 3) (movement points when swimming)
  • Melee attack cost: Torso Encumbrance Lvl * 20 (movement points for each melee attack)

Head

It only affects how many clothing items you can put on your head.

Eyes

It affects perception, which in turn affects how far away you can throw things and how able are you to spot traps.

Formulas:

  • Checking traps and firing ranged weapons: Perception Lvl - Eyes Encumbrance Lvl
  • Throwing items: Perception Lvl - (Eyes Encumbrance Lvl / 2)

Mouth

It affects your base movement cost, which in turn can affect your speed negatively.

Formulas:

  • Running cost: Base movement cost - (Mouth Encumbrance Lvl * 5)

Arms

It affects your accuracy with ranged weapons, which along dispersion and recoil increases the chances of missing a target.

Formulas:

  • Ranged weapon accuracy: deviation += 2 * Arms Encumbrance Lvl + 4 * Eyes Encumbrance Lvl

Hands

It affects your accuracy with ranged weapons.

Formulas:

  • Reloading cost: Reloading cost + (Hands Encumbrance Lvl * 30) (movement points)
  • Dexterity when throwing items: Dexterity Lvl - Hands Encumbrance Lvl

Legs

It affects your ability to dodge, run and swim.

Formulas:

  • Running cost: Base movement cost - (Legs Encumbrance Lvl * 3)
  • Swimming cost: Legs Encumbrance Lvl * (50 - Swimming Skill Lvl * 2)
  • Dodge skill: Dodge Skill Lvl - (Legs Encumbrance Lvl / 2)

Feet

It affects your base movement cost, which in turn can affect your speed negatively.

Formulas:

  • Running cost: Base movement cost - (Feet Encumbrance Lvl * 5)