Radiation: Difference between revisions

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(Reworked the page almost completely, some more information and an appropriate introduction are still needed.)
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Radiation is a process in which energetic particles or energetic waves travel through a vacuum, or through matter-containing media that are not required for their propagation. Waves of a mass filled medium itself, such as water waves or sound waves, are usually not considered to be forms of "radiation" in this sense.
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== Sources of radiation ==


== Physics of Radiation ==
Radiation is found predominantly in [[Crater|craters]], [[Toxic Waste Dump|toxic waste dumps]], and [[Toxic Waste Sarchophagus|toxic waste sarcophagi]], but other more unheard of sources also exist; any tile that has contained [[Radioactive Gas|radioactive gas]] or the small unmarked craters that dot the New England's countryside are heavily irradiated.


Radiation is a process in which energetic particles or energetic waves travel through a vacuum, or through matter-containing media that are not required for their propagation. Waves of a mass filled medium itself, such as water waves or sound waves, are usually not considered to be forms of "radiation" in this sense.
In general, radiation is easily avoided. If for some reason you wanted to scavenge those irradiated locales, its better to keep trips short or to wear protective clothes. Wearing a [[Clean Suit| clean suit]] or a helmet less suit of power armor will partially protect you; but if you want to loiter the irradiated area for a long time span, its recommended that you wear a [[Hazmat suit]], [[ANBC suit]], or a full set of [[Power Armor]], as those items will confer complete protection from radioactive sources.


Radiation can be classified as either ionizing or non-ionizing according to whether it ionizes or does not ionize ordinary chemical matter. Both ionizing and non-ionizing radiation can be harmful to organisms and can result in changes to the natural environment. In general, however, ionizing radiation is far more harmful to living organisms per unit of energy deposited than non-ionizing radiation, since the ions that are produced, even at low radiation powers, have the potential to cause DNA damage. By contrast, most non-ionizing radiation is harmful to organisms only in proportion to the thermal energy deposited, and is conventionally considered harmless at low powers that do not produce a significant temperature rise. Ultraviolet radiation in some aspects occupies a middle ground, as it has some features of both ionizing and non-ionizing radiation. Although nearly all of the ultraviolet spectrum that penetrates the Earth's atmosphere is non-ionizing, this radiation does far more damage to many molecules in biological systems than can be accounted for by heating effects (an example is sunburn). These properties derive from ultraviolet's power to alter chemical bonds, even without having quite enough energy to ionize atoms.
=== Detecting Radiation ===


== In-game ==
Radiation cannot be directly detected by the survivor, but there are [[Geiger ctr|instruments]] [[Wrapped radiation badge|with]] [[Integrated Dosimeter|the]] ability to reveal the radiation level off both your body and of the ground in which you are stepping  (the actual advantage gained from knowing the radiation level of a tile after you have been already contaminated by it is questionable). However, because the places in which radiation exists are well know in advance and far in between, obtaining them shouldn't be a high priority.


In short; getting radiated is probably not a good idea.
== Radiation Sickness ==


Radiation is found predominantly in [[Crater|craters]], [[Toxic Waste Dump|toxic waste dumps]], and [[Toxic Waste Sarchophagus|toxic waste sarcophagi]].
Radiation sickness in game traduces to a myriad of penalties that start triggering once your internal radiation levels rises past the 80 rads threshold; at this point, you'll suffer a small penalty to movement, the strength stat, and nausea; depending on worldgen options, you may also have a very small chance of gaining mutations by this point. At 120 rads of exposure, you will begin to suffer penalties to every stat. Actual damage to all your body parts and random episodes of pain will begin once your exposure goes past 150 rads. Ultimately, an exposure higher than 500 rads is invariably fatal when left untreated, but with the liberal application of healing agents or with some luck (in the case you manage to mutate several times in a row), it can be survived.


If you're heading in, you'll want to wear a [[Hazmat suit]], [[ANBC suit]], or [[Power Armor]].
Due to its nature, radiation sickness cannot be directly  treated. Your body will eventually recover naturally by slowly lowering its radiation level and this rate can be increased by consuming [[Iodine tablets|iodine tablets]] but even then this it is not very impressive. A [[Radiation Scrubber System|specialized CBM]] exists which will decrease your radiation by 5 rads every time it is activated, but even that may not be enough to save you if you were exposed for a long time.


With hazmat suits you'll also want some manner of [[Wrapped radiation badge|dosimeter]], and keeping a stock of [[iodine tablet]]s on hand is vital.
In short; getting irradiated is probably not a good idea.

Revision as of 17:21, 6 April 2014

Radiation is a process in which energetic particles or energetic waves travel through a vacuum, or through matter-containing media that are not required for their propagation. Waves of a mass filled medium itself, such as water waves or sound waves, are usually not considered to be forms of "radiation" in this sense.

Sources of radiation

Radiation is found predominantly in craters, toxic waste dumps, and toxic waste sarcophagi, but other more unheard of sources also exist; any tile that has contained radioactive gas or the small unmarked craters that dot the New England's countryside are heavily irradiated.

In general, radiation is easily avoided. If for some reason you wanted to scavenge those irradiated locales, its better to keep trips short or to wear protective clothes. Wearing a clean suit or a helmet less suit of power armor will partially protect you; but if you want to loiter the irradiated area for a long time span, its recommended that you wear a Hazmat suit, ANBC suit, or a full set of Power Armor, as those items will confer complete protection from radioactive sources.

Detecting Radiation

Radiation cannot be directly detected by the survivor, but there are instruments with the ability to reveal the radiation level off both your body and of the ground in which you are stepping (the actual advantage gained from knowing the radiation level of a tile after you have been already contaminated by it is questionable). However, because the places in which radiation exists are well know in advance and far in between, obtaining them shouldn't be a high priority.

Radiation Sickness

Radiation sickness in game traduces to a myriad of penalties that start triggering once your internal radiation levels rises past the 80 rads threshold; at this point, you'll suffer a small penalty to movement, the strength stat, and nausea; depending on worldgen options, you may also have a very small chance of gaining mutations by this point. At 120 rads of exposure, you will begin to suffer penalties to every stat. Actual damage to all your body parts and random episodes of pain will begin once your exposure goes past 150 rads. Ultimately, an exposure higher than 500 rads is invariably fatal when left untreated, but with the liberal application of healing agents or with some luck (in the case you manage to mutate several times in a row), it can be survived.

Due to its nature, radiation sickness cannot be directly treated. Your body will eventually recover naturally by slowly lowering its radiation level and this rate can be increased by consuming iodine tablets but even then this it is not very impressive. A specialized CBM exists which will decrease your radiation by 5 rads every time it is activated, but even that may not be enough to save you if you were exposed for a long time.

In short; getting irradiated is probably not a good idea.