Fatigue (field): Difference between revisions
Jump to navigation
Jump to search
(Added a tiny description. Still needs work.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
Fatigue is a status which indicates the tiredness of the Player. | Fatigue is a status which indicates the tiredness of the Player. Every 50 turns, it will increase by one point. | ||
== Density == | == Density == |
Revision as of 22:44, 6 June 2014
This page is not complete enough; please help if you can. |
Fatigue is a status which indicates the tiredness of the Player. Every 50 turns, it will increase by one point.
Density
- * - odd ripple
- * - swirling air
- * - tear in reality
Effects
This field will try to increase its density periodically. When it reaches the maximum one (* - tear in reality) it'll spawn a flying polyp and a blank body.
Characters and creatures in this field have a chance of being teleported to a random location, and have all body parts lightly damaged, the amount tied to the current density ("You're violently teleported!").
If the teleportation moves a creature to a tile where there's another creature present both of them will be killed (("The %s teleports into a %s, killing them both!"). After ten teleportations the creature will explode.