The First Day: Difference between revisions
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(This guide assumes that you're playing the game with mostly default settings.) | (This guide assumes that you're playing the game with mostly default settings.) | ||
==Birth== | ==Birth== | ||
Blink. Look around the room. You're alive and breathing, you'd be surprised at how long you can keep that up given patience, knowledge, and as always, a tad little bit of luck on your side. | |||
(side note: you may make an offering to the RNG gods before you start if you feel particularly inclined to do so.) | |||
Your first concern upon starting should be to {{k|s}}mash a locker to bits. Keep on kicking and punching at it until it crumbles to your might, yielding a [[pipe]] for your troubles. Don't grow too attached as we'll soon need to turn it into something far more useful. {{k|w}}ield the pipe if you haven't done so already and take a peek out of the various curtains surrounding the room by {{k|e}}xamining them, if you see anything that looks like it could pose a threat to your welfare make sure not to alert it's attention. Some of the most common early-game dangers are deadly animals, such as a [[wolf]] or a [[bear]]. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
Revision as of 00:58, 29 August 2014
The first day is always the most difficult. Especially if you're new to the Cataclysm, this guide is intended to help newer players develop the proper equipment for their situations and begin planning the rest of their journey into the Cataclysm. (This guide assumes that you're playing the game with mostly default settings.)
Birth
Blink. Look around the room. You're alive and breathing, you'd be surprised at how long you can keep that up given patience, knowledge, and as always, a tad little bit of luck on your side.
(side note: you may make an offering to the RNG gods before you start if you feel particularly inclined to do so.)
Your first concern upon starting should be to smash a locker to bits. Keep on kicking and punching at it until it crumbles to your might, yielding a pipe for your troubles. Don't grow too attached as we'll soon need to turn it into something far more useful. wield the pipe if you haven't done so already and take a peek out of the various curtains surrounding the room by examining them, if you see anything that looks like it could pose a threat to your welfare make sure not to alert it's attention. Some of the most common early-game dangers are deadly animals, such as a wolf or a bear.