Template:Enemydescription1: Difference between revisions
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|data=name=name,glyph=symbol,color=color,hitpoints=hp,species=species,size=size,material=material,difficulty=diff,aggression=aggression,speed=speed,meleesk=melee_skill,melee_dice=melee_dice,melee_dice_sides=melee_dice_sides,cutdamage=melee_cut,dodgesk=dodge,basharmor=armor_bash,cutarmor=armor_cut,dropchance=death_function,luminance=luminance,flags=flags,morale=morale,ondeath=death_function,description=description,special_attacks=special_attacks | |data=name=name,glyph=symbol,color=color,hitpoints=hp,species=species,size=size,material=material,difficulty=diff,aggression=aggression,speed=speed,meleesk=melee_skill,melee_dice=melee_dice,melee_dice_sides=melee_dice_sides,cutdamage=melee_cut,dodgesk=dodge,basharmor=armor_bash,cutarmor=armor_cut,dropchance=death_function,luminance=luminance,flags=flags,morale=morale,ondeath=death_function,description=description,special_attacks=special_attacks | ||
|filters= | |filters=id={{lc:{{{name|zombie}}}}} | ||
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Revision as of 16:49, 19 December 2014
<span style="font: 1em FixedSys, monospace; Error: no local variable "color" has been set.; ">Error: no local variable "glyph" has been set. Error: no local variable "name" has been set. | |
General | |
---|---|
Hit Points | <span style="color:
Expression error: Unexpected < operator.">Error: no local variable "hitpoints" has been set. |
Species | Error: no local variable "species" has been set. |
Size | error: no local variable "size" has been set. sized |
Weight | 0.00 kg |
Material | error: no local variable "material" has been set. |
Speed | <span style="color:
Expression error: Unexpected < operator.">Error: no local variable "speed" has been set. |
Combat | |
Melee Sk | <span style="color:
Expression error: Unexpected < operator.">Error: no local variable "meleesk" has been set. |
Damage | Error: no local variable "melee_dice" has been set.dError: no local variable "melee_dice_sides" has been set. bash + Error: no local variable "cutdamage" has been set. cut |
Dodge Sk | <span style="color:
Expression error: Unexpected < operator.">Error: no local variable "dodgesk" has been set. |
Protection | |
Bash Armor | Error: no local variable "basharmor" has been set. |
Cut Armor | Error: no local variable "cutarmor" has been set. |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | Error: no local variable "aggression" has been set. |
Morale | Error: no local variable "morale" has been set. |
Difficulty | Error: no local variable "difficulty" has been set. |
Luminance | Error: no local variable "luminance" has been set. |
Flags | Error: no local variable "flags" has been set. |
This creature is a error: no local variable "size" has been set. sized Error: no local variable "species" has been set.. It's Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. fighter with Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. hit points. It's Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator., Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator., has Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. armor against bashing weapons and Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. armor against cutting ones (that includes bullets). It emits light, so it can be spotted even in darkness.
It has Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator. morale and it's Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.Expression error: Unexpected < operator.. Being a Error: no local variable "species" has been set., it's afraid of Error: no local variable "species" has been set., and can be angered by Error: no local variable "species" has been set..
It has no extra particularities, and nothing else.
Being made of error: no local variable "material" has been set., it's vulnerable to Error: no local variable "material" has been set..
In dynamic spawn mode, it will start to appear Expression error: Unexpected < operator.Expression error: Unexpected < operator. after the game starts.
When it dies, nothing in particular happens, and there's a 0% chance of it dropping more things than normal.