User talk:Soyweiser: Difference between revisions
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And thanks for the welcome. | And thanks for the welcome. | ||
: Ow thanks a lot! Still no idea waht it is about, prob a reference to some forum member. --[[User:Soyweiser|Soyweiser]] ([[User talk:Soyweiser|talk]]) 04:40, 3 July 2015 (PDT) |
Revision as of 11:40, 3 July 2015
Item Rarity
My pleasure, but I was wondering how do you find the rarity of an item? - RiftNinja
- Mind if I intervene and say that this is probably an outdated piece of data? Some of the items have it (I looked it up), but most aren't and are fine. Anyway, you could look into json files if you really want to add the rarities. Greattuna (talk) 13:45, 18 June 2015 (PDT)
- I think item rarity is relative. iirc the way items are distributed is using 'drop' lists. Each location and spawn has its own lists. So while shorts are common on the normal Z's they are a rare drop in a bathroom, and never drop on a migo. (By example, not actual game data). Do some items have an item rarity then? --Soyweiser (talk) 00:23, 19 June 2015 (PDT)
- Few of them, actually, but I don't see the game using it. Items are in groups, and drops are generated based on that. Probability of dropping from the group is written in the item_groups json, drops from the monster in monster_drops, and loot from building is set on mapgen json. So, no use for rarity. Greattuna (talk) 02:23, 19 June 2015 (PDT)
- I think item rarity is relative. iirc the way items are distributed is using 'drop' lists. Each location and spawn has its own lists. So while shorts are common on the normal Z's they are a rare drop in a bathroom, and never drop on a migo. (By example, not actual game data). Do some items have an item rarity then? --Soyweiser (talk) 00:23, 19 June 2015 (PDT)
RMCC question
The answer is Lizard for the RMCC security question. Took some forum trawling to figure that out. I think I'm just down the the 2nd jpeg now (not Antlers).
And thanks for the welcome.