Template:Ammo: Difference between revisions
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(added item Id variable) |
(change price, unit and stack weight to reflect the JSON data) |
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Line 20: | Line 20: | ||
|label4=[[Weight]] | |label4=[[Weight]] | ||
|data4={{#ifexpr: | |data4={{#ifexpr:({{{weight|0}}} < 1000) | {{#number_format:{{#expr:{{{weight|0}}}}}|2}} gr| | ||
{{#number_format:{{#expr:{{{weight|0}}}/1000}}|2}} kg}} (unit) | |||
<br /> | |||
{{#ifexpr:({{{weight|0}}}*{{{count|1}}} < 1000) | {{#number_format:{{#expr:{{{weight|0}}}*{{{count|1}}}}}|2}} gr| | |||
{{#number_format:{{#expr:{{{weight|0}}}*{{{count|1}}}/1000}}|2}} kg}} (stack) | |||
|header5=As Ammo | |header5=As Ammo | ||
Line 42: | Line 46: | ||
|label10=Price | |label10=Price | ||
|data10={{#expr:{{{price|0}}}/ | |$ data10={{#expr:{{{price|0}}}*{{{count|1}}}/100}} | ||
|label11=Stack (start/max) | |label11=Stack (start/max) |
Revision as of 06:44, 2 September 2015
/ Ammo | |
General | |
---|---|
Materials | unknown |
Volume | 0 |
Weight | 0.00 gr (unit)
|
As Ammo | |
Damage | 0 |
Armor Piercing | 0 |
Range | 0 |
Dispersion | |
Recoil | 0 |
Other | |
Stack (start/max) | 0 / unlimited |
As a Melee Weapon | |
Bash Dmg | 0 |
Cut Dmg | 0 |
To Hit | +0 |
“ Some ammunition ”