Template:Vehicle flags: Difference between revisions
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<includeonly>{{#switch:{{uc:{{{1}}}}} | |||
|ADVANCED_PLANTER=Doesn't spill seeds and avoids damaging itself. | |||
|AISLE=Less speed penalty than normal. | |||
|AISLE_LIGHT=N/A | |||
|ALTERNATOR=Recharges batteries installed on the vehicle. | |||
|ANCHOR_POINT=Allows secure seatbelt attachment. | |||
|ARMOR=Protects the other vehicle parts it's installed over. | |||
|ATOMIC_LIGHT=N/A | |||
|BATTERY_MOUNT=N/A | |||
|BED=A bed where the player can sleep. | |||
|BEEPER=Generates noise when the vehicle moves backward. | |||
|BELTABLE=Seatbelt can be attached to this part. | |||
|BOARDABLE=Safely move over or stand while the vehicle is moving. | |||
|CAMERA=N/A | |||
|CAMERA_CONTROL=N/A | |||
|CARGO=Cargo holding area. | |||
|CHEMLAB=Acts as a chemistry set for crafting | |||
|CHIMES=Generates continuous noise when used. | |||
|CIRCLE_LIGHT=Projects a circular radius of light. | |||
|CONE_LIGHT=Projects a cone of light. | |||
|CONTROLS=Used to control the vehicle. | |||
|COVERED=Prevents items in cargo parts from emitting light. | |||
|CRAFTRIG=Dehydrator, vacuum sealer and reloading press. | |||
|CTRL_ELECTRONIC=Controls electrical and electronic systems. | |||
|CURTAIN=Installed over WINDOW, functions as blinds. | |||
|DIFFICULTY_REMOVE=N/A | |||
|DOME_LIGHT=N/A | |||
|DOOR_MOTOR=Open and close vehicle doors remotely from controls. | |||
|ENGINE=Contributes towards vehicle mechanical power. | |||
|EVENTURN=Only on during even turns. | |||
|EXTRA_DRAG=Exerts engine power reduction. | |||
|FAUCET=N/A | |||
|FOLDABLE=N/A | |||
|FORGE=Acts as a forge for crafting. | |||
|FRIDGE=Can refrigerate items. | |||
|FUEL_TANK=Storage device for a fuel type. | |||
|FUNNEL=N/A | |||
|HORN=Generates noise when used. | |||
|INITIAL_PART=Starting a new vehicle via the construction menu. | |||
|INTERNAL=Must be mounted inside a cargo area. | |||
|KITCHEN=Acts as a kitchen unit and heat source for crafting. | |||
|MUFFLER=Muffles the noise a vehicle makes while running. | |||
|MULTISQUARE=Any adjacent parts with the same ID act as a singular part. | |||
|MUSCLE_ARMS=Power of the engine with such flag depends on player's strength. | |||
|MUSCLE_LEGS=Power of the engine with such flag depends on player's strength. | |||
|NAILABLE=Attached with nails | |||
|NEEDS_BATTERY_MOUNT=N/A | |||
|NO_JACK=N/A | |||
|NOINSTALL=Cannot be installed. | |||
|OBSTACLE=Cannot walk through part, unless the part is also OPENABLE. | |||
|ODDTURN=Only on during odd turns. | |||
|ON_CONTROLS=N/A | |||
|OPAQUE=Cannot be seen through. | |||
|OPENABLE=Can be opened or closed. | |||
|OPENCLOSE_INSIDE=Can be opened or closed, but only from inside the vehicle. | |||
|OVER=Can be mounted over other parts. | |||
|PLANTER=Plants seeds into tilled dirt. Damaged by non-DIGGABLE surfaces. | |||
|PLOW=Tills the soil underneath the part while active. Damage from unsuitable terrain. | |||
|POWER_TRANSFER=Transmits power to and from an attached thingy (probably a vehicle). | |||
|PROTRUSION=Part sticks out so no other parts can be installed over it. | |||
|REACTOR=N/A | |||
|REAPER=Cuts down mature crops to the square. Bonus defines productive. | |||
|RECHARGE=Recharge items with the rechargeable battery mod. | |||
|REMOTE_CONTROLS=N/A | |||
|ROOF=Covers a section of the vehicle, considered inside. | |||
|SCOOP=Items to the cargo space, mops up liquids, bonus determine max pickup size. | |||
|SEAT=A seat where the player can sit or sleep. | |||
|SEATBELT=Helps prevent ejection from the vehicle during an accident. | |||
|SECURITY=N/A | |||
|SHARP=Cutting damage instead of bashing damage, prevents stunning. | |||
|SOLAR_PANEL=Recharges vehicle batteries when exposed to sunlight. | |||
|STABLE=Similar to WHEEL, but 1x1 section counts as enough wheels. | |||
|STEERABLE=This wheel is steerable. | |||
|STEREO=N/A | |||
|TOOL_NONE=Can be removed/installed without any tools | |||
|TOOL_SCREWDRIVER=Can be removed/installed with a screwdriver. | |||
|TOOL_WRENCH=Can be removed/installed with a wrench. | |||
|TRACK=Allows the vehicle installed on, to be marked and tracked on a PDA. | |||
|TURRET=Is a weapon turret. | |||
|UNMOUNT_ON_DAMAGE=Part breaks off the vehicle when destroyed by damage. | |||
|UNMOUNT_ON_MOVE=Dismount this part when the vehicle moves. | |||
|VARIABLE_SIZE=Has 'bigness' for power, wheel radius, etc. | |||
|VISION=N/A | |||
|WELDRIG=Acts as a welder for crafting. | |||
|WHEEL=Counts as a wheel in wheel calculations. | |||
|WINDOW=Can see through this part and can install curtains over it. | |||
|#default={{{1|none}}}}}</includeonly><noinclude> | |||
Template for converting firearm flags to their description. | |||
[[Category:Templates]] | |||
</noinclude> | |||
Revision as of 07:07, 5 March 2016
Template for converting firearm flags to their description.