PRM Faction: Doom: Difference between revisions

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===PRM Faction: Doom===
===PRM Faction: Doom===


   The Doom faction, based off monsters from the [https://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth titular game], is a new faction added by the [[Pisskop's Rebalancing Mod|PRM mod]].  It features a whole host of new enemies, each with abilities based on the creatures from their host game.  The monsters almost all have some form of ranged attack, and several can even damage a player in power armor.
   The Doom faction, based off monsters from the [https://en.wikipedia.org/wiki/Doom_II:_Hell_on_Earth titular game], is a new faction added by the [[Pisskop's Rebalancing Mod|PRM mod]].  It features a whole host of new enemies, each with abilities based on the creatures from their host game.  The monsters almost all have some form of ranged attack, and several can even damage a player in power armor.
  Designed to provide a later game challenge, the Doom faction lacks the range and numbers of the other invaders, but makes up for it with local clusters, devestating ranged attacks, and strong physical presence.  Their structures are made of strong stone, they use lava and termal protection liberally, and they even enslave surviving humans for their own use.
Designed to provide a later game challenge, the Doom faction lacks the range and numbers of the other invaders, but makes up for it with local clusters, devestating ranged attacks, and strong physical presence.  Their structures are made of strong stone, they use lava and termal protection liberally, and they even enslave surviving humans for their own use.


The Doom faction's strengths are their overwhelming power and brutallity.  They are often seen fighting hordes of monsters or running around in mobile groups snuffing out all life.  Their soldiers can launch fire-based projectiles at enemies, and are best fought from range.  If they were to have one weakness it is vulnerability to overwhelming firepower and the inability to properly reason.  The ai for the faction is somewhat sparse for a sentient race, and once you know their capabilities it is possile to exploit them just like you can the other races.


  The Doom faction's strengths are their overwhelming power and brutallity.  They are often seen fighting hordes of monsters or running around in mobile groups snuffing out all life.  Their soldiers can launch fire-based projectiles at enemies, and are best fought from range.  If they were to have one weakness it is vulnerability to overwhelming firepower and the inability to properly reason.  The ai for the faction is somewhat sparse for a sentient race, and once you know their capabilities it is possile to exploit them just like you can the other races.
The doom faction features completely new monsters, and thus it is not possible to discuss their core game implementation.


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  The doom faction features completely new monsters, and thus it is not possible to discuss their core game implementation.
=='''PRM Wiki Page Table'''==
{| class="wikitable"
|-
! Type
! ---
! ---
! ---
! ---
! ---
! ---
|-
| '''Factions'''
| [[PRM Faction: Ants|Ants]]
| [[PRM Faction: Doom|Doom]]
| [[PRM Faction: Fungus|Fungus]]
| [[PRM Faction: Triffid|Triffids]]
| [[PRM Faction: Wildlife|Wildlife and Mutants]]
| [[PRM Faction: Zombies|Zombies]]
|-
| '''Statdump'''
| [[PRM: What is the PRM|PRM the Conglomerate]]
| [[PRM: Spawn Lists|Spawn Lists]]
| [[PRM: Evolution Trees|Evolution/Upgrade Trees]]
| [[PRM: Faction Balancing|Faction Balance]]
|-
| '''Locations'''
| [[PRM: Trapdoor Spider Lairs|Trapdoor Pits]]
| [[PRM: Orchids|Bumblebee Hives]]
| [[PRM: Doom Faction Strucutres| Doom Structures]]
|-
| '''Items'''
| [[PRM: Armor|PRM Marine Armor]]
| [[PRM: Medication|Medicine]]
| [[PRM: Miscellaneous Items]]
| [[PRM: Recipes|Recipes]]
|}

Revision as of 23:08, 15 July 2016

PRM Faction: Doom

 The Doom faction, based off monsters from the titular game, is a new faction added by the PRM mod.  It features a whole host of new enemies, each with abilities based on the creatures from their host game.  The monsters almost all have some form of ranged attack, and several can even damage a player in power armor.

Designed to provide a later game challenge, the Doom faction lacks the range and numbers of the other invaders, but makes up for it with local clusters, devestating ranged attacks, and strong physical presence. Their structures are made of strong stone, they use lava and termal protection liberally, and they even enslave surviving humans for their own use.

The Doom faction's strengths are their overwhelming power and brutallity. They are often seen fighting hordes of monsters or running around in mobile groups snuffing out all life. Their soldiers can launch fire-based projectiles at enemies, and are best fought from range. If they were to have one weakness it is vulnerability to overwhelming firepower and the inability to properly reason. The ai for the faction is somewhat sparse for a sentient race, and once you know their capabilities it is possile to exploit them just like you can the other races.

The doom faction features completely new monsters, and thus it is not possible to discuss their core game implementation.


PRM Wiki Page Table

Type --- --- --- --- --- ---
Factions Ants Doom Fungus Triffids Wildlife and Mutants Zombies
Statdump PRM the Conglomerate Spawn Lists Evolution/Upgrade Trees Faction Balance
Locations Trapdoor Pits Bumblebee Hives Doom Structures
Items PRM Marine Armor Medicine PRM: Miscellaneous Items Recipes